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2025-02-17Nopch static link fixShauren
2025-02-16Core/Spells: Implemented SpellEffectAttributes::DontFailSpellOnTargetingFailureShauren
2025-02-16Core/Auras: Remove NYI commend from implemented aura typesShauren
2025-02-15Scripts/Spells: Implement paladin talent "Justicar's Vengeance" damage bonus ↵Aqua Deus
on stunned targets (#30614)
2025-02-14Scripts/Spells: Implement paladin talent "Steed of Liberty" (#30610)Aqua Deus
2025-02-14Scripts/Spells: Implement paladin talent "Blade of Vengeance" (#30612)Aqua Deus
2025-02-13Scripts/Spells: Fix paladin talent "Final Verdict" (#30615)Aqua Deus
2025-02-12Core/Spells: Skip handling apply aura spell effects if aura was removed ↵Shauren
earlier in script by PreventHitAura
2025-02-11Scripts/Spells: Implement paladin talent "Execution Sentence" (#30617)Aqua Deus
2025-02-10Core/Movement: Fixed formation movement resetting state on every waypoint of ↵Shauren
its leader Closes #29950
2025-02-10Scripts/Spells: Fix paladin talent "Wake of Ashes" stun on Undead and Demons ↵Aqua Deus
(#30618)
2025-02-09Core/Misc: Reduce code differences between branchesShauren
2025-02-07Core/Battlegrounds: Fixed invalid reference to temporaryShauren
2025-02-07Scripts: Remove unneccessary DoublePosition from AreaBoundaryShauren
2025-02-07DB/Misc: followup for d7a33f7Naddley
2025-02-07DB/Spells: fix feign death scriptnameNaddley
+ set uninteractable for spawns in Violet Hold (Legion) Closes #30668
2025-02-07DB/WanderingIsle: Added Stolen Training Supplies to loot for Amberleaf ScampNaddley
Closes #30670
2025-02-06Scripts/AtalDazar: Implement Priestess Alunza encounter (#30655)Aqua Deus
Co-authored-by: ModoX <moardox@gmail.com>
2025-02-06DB/Anniversary: Added spawns for Lord Kazzak and DoomwalkerModoX
* ref 6a1a19d938b3719ac4cb84990d934b02834f3e22 304a25a91d3e9cdad1cc4682cfe540d51c43a15d
2025-02-06nopch fix (for real this time)Shauren
2025-02-06fix nopchModoX
* and use Position const& for polygon origin * aed08b8a82cd4c14a6831ace7e9c4065ce29c5a4 followup
2025-02-06Core/Maps: Implemented PolygonBoundaryModoX
2025-02-06Scripts/Spells: Add Divine Storm target cap (#30613)Aqua Deus
2025-02-06Core/GridNotifiers: Added areatrigger searchers and ↵ModoX
NearestAreaTriggerEntryInObjectRangeCheck
2025-02-06DB/IsleOfDorn: Added some more spawnsNaddley
2025-02-05DB/TheJadeForest: Added intro spawns for Thunder HoldMeji
2025-02-05Core/Auras: Ensure aura target of SPELL_AURA_TRIGGER_SPELL_ON_POWER_PCT has ↵Shauren
required power type Closes #30669
2025-02-05Core/Misc: Reduce code differences between branchesShauren
2025-02-04Core/AreaTriggers: Corrected initial "fake" spline point for areatrigger ↵Shauren
movement
2025-02-04Scripts/AtalDazar: Implement Volkaal encounter (#30663)Aqua Deus
2025-02-04Build: enable MSVC warning C5038 - member initialization order to get closer ↵Ovahlord
to the warning behavior of the other compilers (cherry picked from commit e36a66d6322f51a201bb394a9fd4b7943cdd805f)
2025-02-04DB/Dornogal: Added Roaming Stormrook and Stormrook spawnsNaddley
- delete a duplicate gameobject
2025-02-03Core: Updated allowed build to 11.0.7.58911Shauren
2025-02-03Core/Quests: Updated quest future status checks to include all variants of ↵Shauren
that status
2025-02-02Core/Misc: Reduce code differences between branchesShauren
2025-02-02DB/SirenIsle: Added zeppelin and crewmember spawnsNaddley
+ handle teleport Dornogal <> Siren Isle
2025-02-02Core/Objects: Make guid generators atomicShauren
2025-02-02Core/Vehicle: Added RideSpellID field to override npc_spellclick_spells (#30198)ModoX
2025-02-01Scripts/Auchindoun: Implement Auchindoun events until first boss (#30034)Aqua Deus
2025-02-01Core/Commands: Fixed .debug guidlimits output for creature guidsShauren
2025-02-01Scripts/Battlegrounds: Implement Deephaul Ravine (#30393)Jeremy
2025-02-01Core/Spells: Remove manual spell guid creation in scriptsShauren
2025-01-31DB/Dornogal: Implement first part of Quest: "To the Siren Isle!"Naddley
2025-01-31Core: Updated allowed build to 11.0.7.58867Shauren
2025-01-30Fix nopch buildModoX
2025-01-30Core/Auras: Send scene complete if a SPELL_AURA_PLAY_SCENE aura is removed ↵ModoX
by expiration
2025-01-30Core/SAI: Improve SMART_ACTION_ATTACK_START to exclude non-unit targets from ↵sanctum32
selection pool (#30653)
2025-01-30Core/Spells: Refactor SpellHistory ModifyCoooldowns and ResetCooldowns ↵Shauren
callbacks to use CooldownEntry argument instead of internal iterator
2025-01-30Scripts/Anniversary: Implement Lord Kazzak encounter (#30606)Aqua Deus
2025-01-30Scripts/TheStonevault: Implement E.D.N.A. encounter (all difficulties) (#30604)Aqua Deus