| Age | Commit message (Collapse) | Author |
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Closes issue #4086.
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Closes issue #3569.
Closes issue #3943.
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* add union into ScriptInfo structure (thanks NoFantasy for the idea);
* move scripts methods from Map.cpp to new file MapScripts.cpp;
* remove magic numbers and introduce eScriptFlags enumeration.
It's just a beginning and more changes to come. Stay tuned!
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introduced in r2969543fa565b71242cb471e0e85f39203f2bce9
The crash is NOT fixed yet.
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Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments
Closes issue #4130.
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* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood
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1c33354f20)
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doing anything else
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* Fix handling of Arena.ArenaStartPersonalRating
* Correct some typos for some arena configs in default world configuration file
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1000+ realm and seems very stable
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as chat type
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- Set SSE2 compile-flags only when used on 32-bit platforms (only used on x86 platforms, as x64 / Itanium has this as a standard)
- Clean up/merge some of the 64-bit/32-bit compiler options
- Clean up use of the PLATFORM variable (now sets PLATFORM 32 or PLATFORM 64, shaving off the CMAKE_SIZEOF_VOID_P test slightly)
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error to give the end-user an idea of what exactly went wrong (missing SQL updates are the culprit of creation failure 99% of the time)
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Core/DBLayer: Added missing implementation for SQLQueryHolder::SetPreparedQuery
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- Code Style
- Explicit removal of the proposal if player leaves the queue (do not waits to ::Update)
- Force to leave LFG system if group/player is joining and its already in
- Change some debug msgs and fix some typos (error --> debug)
- Offer to continue: Remove duplicate checks
- Move body functions from .h to .cpp
- Revert 11e39d620d and check if group recently joined by comparing joinTimes
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- enumeration value ‘X’ not handled in switch
- unused parameter 'X'
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note: check only runs at quest giver query!
Using together with CONDITION_SOURCE_TYPE_QUEST_ACCEPT you can totally hide quests
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testing for banned characters
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TODO: Move packet stuff out of Unit into packet handlers...
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important bits
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CanTakeQuest check)
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directories, consistent with what is done with compilers.
BuildSystem/GCC: Add some additional parameters when using SFMT
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how to use it - Note: DO read the README file before using.
(Allows for semi-automated crashreporting on GDB/*nix-based platforms with proper information included).
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connections before working on the rest) - Fixes nonPCH-builds.
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the last of them.
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Core/Commands: Renamed .ban character to .ban playeraccount (.ban character will ban only the player, not account)
This revision reaches 10000, congratulations and thanks to everyone who contributed!
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Closes issue #3628.
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spell (fixes Frost Nova and water elemental Freeze), patch by dr.tenma
Closes issue #3052.
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- Fix a startup crash in guild loading when loading from the guild subtables with an invalid guild ID.
- Abort loading guild subtables if no entries were found in guild table
- Code style cleanup in affected functions
Fixes issue #4095
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- Allow storing floats in prepared statements explicitly (previously would be casted to double)
- Add GetBool ¨wrapper/hack¨ to PreparedResultset class.
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file and remove SQLOperation.cpp from revision control
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- Declare the datatypes used to determine transaction element data (prepared statement/adhoc query string) on a generic level in SQLOperation.h
- Implement variable SQL element data for SQLQueryHolder class so it can execute both prepared statements and adhoc queries
- Make MySQLConnection::Query for adhoc queries return pointer to type instead of an autopointer, the autopointer is now applied on higher level code just like the function for querying prepared statements
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should be uint32
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might have caused statement creation failure on certain platforms
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has failed (99% it will be because of a bad query) - to prevent crashes at a later stage
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