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Closes #20219
(cherry picked from commit 7a62c71a46d9b8d233f3741986255a5cab33ebfd)
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Closes #20217
(cherry picked from commit 8aaf1405fcc781f653ad290746c5cfc71e158bf2)
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Closes #20216
(cherry picked from commit 1e32ae578ce5c00ef8c3afc773672f9f693e0dbc)
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Closes #20215
(cherry picked from commit 49e6b1f6dfaf778855df452e52c4b3bc9b94711b)
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Closes #20214
(cherry picked from commit 8aac8003f1182ca7fb594329c00719f18e5cf7a5)
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(cherry picked from commit 5f370a035ce9659dd3a98a10ffef413a718c89d5)
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(cherry picked from commit 45cb8c90e925580be41393e7647067d27a3e75c7)
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Abjurist Belmara, Cohlien Frostweaver, Conjurer Luminrath and Battle-Mage Dathric each should become neutral to players once there associated quest is rewarded
(cherry picked from commit 420732e961e2577c8a5b0053ab0169142f0b47ec)
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(cherry picked from commit 72aa03441f451c05f1a24415124e1ed32519fdde)
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Close #2261
(cherry picked from commit 52ad0c9e5c65a4add7dbcd9fac74c505aaa5b1cf)
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(cherry picked from commit 37dff2b7a1850f9f751c472e277277305a660229)
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object, which makes it actually function as intended with instances. Woops.
(cherry picked from commit f279207d482b886fc8b049e94b46653325ec4d2d)
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ref #19072
(cherry picked from commit 80a8867332461f4afd6f85fc41af689bc5e38466)
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Closes #20183.
(cherry picked from commit dcc3cd21e8d00b93ea28d1274d7eab25f62fdbb4)
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FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
(cherry picked from commit 4ee16fb536177cdedcb435a59cb625490f5ec69f)
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(cherry picked from commit e56c4f40d402651a05e3df1337e143b610758c1d)
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creatures to evade when chased by another creature from outside their own aggro range. Closes #19998.
(cherry picked from commit 1f57d1ac67fbb66179e227631be4e370cae1546d)
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Closes #20176
(cherry picked from commit 6621d8fd7bb24b2842fa665e1aef4bff428b3b70)
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There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
(cherry picked from commit 91c0d49c188977c3d797f5749b1204612ce50195)
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Closes #20175
(cherry picked from commit 5f8ee9a01eee5f80d1186b3ff932fe30505eea49)
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Closes #20174
(cherry picked from commit d3ba34fdeb63a62534b40e9ccbf4a9f8d44dacb8)
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dynspawn). This fixes issues with vehicle kit resets breaking AI.
Closes #20137 #20138 #20153.
(cherry picked from commit 92e9376e5eecdc3412104a0ee304d389d4ce0188)
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guid is despawned. Fixes #20145.
(cherry picked from commit cac99beffd66218c6cbdd873d4a90461d04b25c4)
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during Blackheart's charm phase. Follow-up to d80d7c6.
(cherry picked from commit 165bc028893a1971d4c75b146e3cd3ce92f13982)
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* More codestyle fixes
* Ty sirikfoll :)
(cherry picked from commit 76fc9ed6356ca34a603d4c716d2850b5b15a4164)
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* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
(cherry picked from commit 203c5f705806f6f39a8392c3164ff04fc5415d58)
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By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
(cherry picked from commit 6f4492bc61f0883df7dac81ef6235a1cb7299bc7)
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(cherry picked from commit c702a1e2505f7f021bb6a6b3e8c0f2bee52e0e33)
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* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
(cherry picked from commit 22a7956069c293a3f8eab8adcd84a9f4703f364a)
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resistances (#20146)
Closes #13240
(cherry picked from commit 7b747848ede0bdb7e12374d3560059ec708e177a)
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since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
(cherry picked from commit eb2769996f01bfd7d7118503a44705711eb309a3)
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(cherry picked from commit ee5cbf28bc003ecc52347fdd612e27432bd87c24)
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mistake introduced in 15f2706acaa that was masqueraded by other checks in combat start, till recent related commits
(cherry picked from commit d117a0e4d4aa29960c04d09ba90d2d0798a5c1b6)
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remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
(cherry picked from commit cd4775420a4894012616d54467eb3827430245b5)
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(cherry picked from commit e2565c2597a72ea7868eef3156014dc3a83c058f)
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
(cherry picked from commit 7fff83d67526efff63867d41b9e036a19a9287b3)
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Updates #18542 (TDB 335.63 DBerrors)
(cherry picked from commit 00329fe9a505c437af0b7591d8321bf3b77ad7fb)
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* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)
Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes
(cherry picked from commit e9cd7af2dfcb7948f27e83e73398da0086190aab)
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breaking vehicles in certain edge case situations.
(cherry picked from commit 4cf49614e6e3e4a2da09c0f00404f323ae948590)
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(cherry picked from commit 4f43f4d72f10cf1f4e522979f1050e5141c226c2)
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(current active) movement generator
(cherry picked from commit 40903dcd65ef2b15efed6a32669c6b659685e7bd)
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(cherry picked from commit ee2d7c1d53986d32779379caf0591d6cde530ead)
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- Fixed Shadow Trap and Defile Targets
- Fixed Shadow Trap Summon Delay and Duration
- Fixed Berserk Timer (15 Minutes)
- Fixed Shadow Trap Despawn when Snowstorm starts
(cherry picked from commit 9fa68855d7d0d5f37112ce21c919a16ed8724ac2)
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(cherry picked from commit d825a068300224498a3613299d15a70323af9b73)
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http://www.wowhead.com/quest=10248/you-robot
- Progress text (quest_request_items) was missing completely (request item: Scrap Reaver X6000 Controller)
- Reward Text (quest_offer_reward.RewardText) had lost '-52 Nether-Rocket from certain doom!' from the end.
(cherry picked from commit f9f5a701f48bbb703658a99d689270d6bd7469c6)
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- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
(cherry picked from commit 184c45cfe0fbe4f3e4fb701f0f99994df98bdc8a)
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http://www.wowhead.com/quest=10721/a-boaring-time-for-grulloc
https://wow.gamepedia.com/Quest:A_Boaring_Time_for_Grulloc
- Quest 10721 showed up in-game with the same Reward Text as Quest Description
- quest_template.QuestDescription was inserted as quest_offer_reward.RewardText
- issue also found in https://github.com/dalaranwow/dalaran-wow/issues/1926
- Correct RewardText is based on content from the 3 linked pages above.
(cherry picked from commit dbda060ae7a31135044495470e46276dad0bcc0e)
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http://www.wowhead.com/quest=10335/surveying-the-ruins
- Another quest_offer_reward.RewardText cut short, missing half of its content.
- Previous: 114 characters. Added: 115 characters. Full text: 229 characters.
(cherry picked from commit 8de9f1c3592e1c988842cedf8f9c6dd32f75ad33)
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http://www.wowhead.com/quest=10203/invaluable-asset-zapping
- Another quest_offer_reward.RewardText cut short, missing ≈33% of its content.
- Previous: 290 characters. Added: 143 characters. Full text: 433 characters.
(cherry picked from commit 61fdbe57f206c42633b94b664b7ca67376cc28a3)
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in DB (#20112)
(cherry picked from commit ecf59786085cb8750bf48bbfa4f4f3d49b924dbd)
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