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2012-09-06Core/Conditions: Allow multiple condition for spellclick source typecyberbrest
Currently unused in 335 but required for some 434 spellclicks
2012-09-06Fix some code style issues in previous PR mergeNay
2012-09-06Core/SmartAI: Tiny tiny optimization in an ifNay
2012-09-06Merge pull request #7658 from e000/creature-interruptNay
[Core, Creature] Implement Creature/Pet Interrupts
2012-09-06Core/Spells: fix extra damage from crits for talents and equipment effects ↵Vincent-Michael
Closes #6647
2012-09-06Core/Spells: fix intervening dead targets Closes #2090tobmaps
2012-09-06Core/Spells: clean up some code and move to spell script. Closes #7195Vincent-Michael
2012-09-05Scripts/Commands: Fix .reload creature_template #Nay
2012-09-05Core/Misc: Fix typo from 7c971be3c58b3c2f2628cb27f08515c9fafbf081. Thanks ↵kaelima
Shauren
2012-09-05Core/Misc: Fix some warnings and logic mistakes found by static code analysiskaelima
2012-09-05Config: Cosmetic changesVincent-Michael
2012-09-05Merge pull request #7664 from Elron103/pull-requestsShauren
2012-09-05Scripts/PitOfSaron: Fix Krick not casting Toxic Waste and Shadow BoltElron103
2012-09-05Core/SAI: Add condition to run SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL codew1sht0l1v3
2012-09-05[CombatAI::SpellInterrupted] Fix Typoe
2012-09-04[Core, Creature] Implement Creature/Pet Interruptse
2012-09-04Merge pull request #7657 from e000/masterNay
[Spell::CleanupEffectExecuteData] Remove this confusing and potentially worthless function, use memset instead.
2012-09-04[Spell::CleanupEffectExecuteData] Remove this confusing and potentially ↵e
worthless function, use memset instead.
2012-09-05Core/SAI: Fix SMART_ACTION_SET_INVINCIBILITY_HP_LEVELw1sht0l1v3
Proper usage of params: -param1: flat hp value -param2: percent hp value Note: only one of these params should be used(in case you set values in both,the script will chose percent)
2012-09-05Core/BG: Refix cf711ffbe5235a62e40c2a40a1769901afcb8d8e Thanks Kiddiekaelima
2012-09-05Core/Spells: Avoid unnecessary code execution for SPELL_ATTR3_NO_DONE_BONUSShocker
2012-09-04Core: Fix buildVincent-Michael
2012-09-04Core/BG: Prevent players from using macro to exploit leaving BG queues when ↵kaelima
they already have entered. - Cleanup and add some comments to MSG_BATTLEGROUND_PLAYER_POSITIONS Closes #7633
2012-09-04Corrections to previous merged in PRNay
2012-09-04Merge pull request #7644 from e000/masterNay
[Unit::SetCharm] Restore original walking state when removing charm. Fixes mind control + walk bug.
2012-09-04Core/Gameobject: fix collision for gameobjectsKandera
2012-09-04Fix codestyle per Vincent-Michaele
2012-09-04[Unit::SetCharm] Restore original walking state when removing charm. Fixes ↵e
mind control + walk bug.
2012-09-04Core: Fix buildVincent-Michael
2012-09-04Core/Gameobject: another attempt at fixing collision. chest gameobject ↵Kandera
initial collision provided by vincent-michael
2012-09-04Misc: Convert from CRLF to LF in cs_misc.cppNay
Also cleanedup whitespace
2012-09-04Core/Reputation: fix forced reputation auras with neutral. closes #5790Kandera
2012-09-04Core/Battleground: fix unneeded log messageKandera
2012-09-04Core/Spells: Fix memory leak when Load() fails from spell/aura-scriptskaelima
2012-09-04Properly fixed one warningShauren
2012-09-04Dep/G3D: Restored 99c8399772701af9bf3c79e4c514aead57cdc7d6Shauren
2012-09-04Core: Warning fixesShauren
C4100: 'x' : unreferenced formal parameter C4310: cast truncates constant value C4389: '==' : signed/unsigned mismatch C4668: 'x' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' C4701: potentially uninitialized local variable 'x' used C4826: Conversion from 'HMODULE' to 'DWORD64' is sign-extended. This may cause unexpected runtime behavior. C6067: Parameter '3' in call to 'sprintf' must be the address of the string C6387: 'argument 1' might be '0': this does not adhere to the specification for the function 'CloseHandle'
2012-09-04Revert "Core: Blood Furnace - Broggok event"Nay
This reverts commit 153e88a16b33bedfd28273030e26914844d60aff.
2012-09-04Core/Auras: Added minimal delay before Rapture cooldown takes effect to ↵Mik43l
allow all bubbles broken by a single damage source proc mana return Closes #7443 Signed-off-by: Shauren <shauren.trinity@gmail.com>
2012-09-04Core/Battlefield: Fix some memory leakskaelima
2012-09-03Merge pull request #7634 from Gacko/blood_furnaceNay
Core: Blood Furnace - Broggok event and fix OnUnitDeath hook use
2012-09-03Core: Blood furnace - Update method header to lastest revGacko
2012-09-03Core: Blood Furnace - Broggok eventGacko
Move prisoners back in cages after respawn. They didn't reset correctly for players which were still in the instance after wipe
2012-09-03Dependencies/G3D: Fix build on x64 (change already included in TC's diff)Nay
2012-09-03DB/Quests: Fix required races for quest 9719nelegalno
Closes #7604
2012-09-03DB/GOs: Correct flags of GO 186371Nay
Thanks Joshh Closes #6846
2012-09-03Core/Dependencies: Update G3D to version 8.01Nay
2012-09-03Core/Dependencies: Update zlib to version 1.2.7Nay
2012-09-03Core/Dependencies: Update utf8-cpp to version 2.3.2Nay
2012-09-03Core/Dependencies: Update bzip2 to version 1.0.6Nay