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* fixes quest objective conditions still being true when quest is abandoned
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number
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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selection and improved target filter scripts (#27604)
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passenger phases (looping player->vehicle->passenger(player)->vehicle...)
Closes #27599
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before roll expires
Closes #27600
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is no longer in world
Closes #27598
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Unlimited Power talents (#27561)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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effects that use it
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Closes #27588
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Closes #27519
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* also added some parsed data of quests afterwards
Closes #27522
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Co-authored-by: aquadeus <efectokoleos13@gmail.com>
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db2 data
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Trinity::SelectRandomInjuredTargets
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Closes #19575
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(SPELL_EFFECT_GRANT_BATTLEPET_LEVEL) (#27506)
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additional localized strings from a db2 file newer than db2 for default worldserver locale
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(cherry picked from commit 1405760f317cfcfed29aca5ab36633863a2d9dc9)
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enemy (#24864)
(cherry picked from commit 9405f78ee4bfee265a744daa92a8d5b155804cc3)
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(cherry picked from commit 488b91ab8307e2d84cc010be488aad693dba34c8)
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The script references BattlefieldWG, which is not exported in dynamic builds.
Move the script, so it is in the same library.
(cherry picked from commit c40b897d369cf45696ca626fdf48bf51226a73a8)
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