| Age | Commit message (Collapse) | Author |
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reference to the threat list. This ensures IsEngagedWith reports consistent values for downstack calls in Creature. Closes #22406.
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That's not what the function does, folks.
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Closes #22395
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and taunting units can no longer be suppressed.
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discarded). Add special handling for on/off booleans.
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- Detect the arguments accepted by the command handler
- Tokenize out those arguments automatically and feed them to the handler
- Unmatched rest of the string can be accepted by trailing char const* or CommandArgs*
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each type of .go command.
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Fix chaining and Npcs react state
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Ref #https://github.com/TrinityCore/TrinityCore/commit/c546dcbfd9a14fceaea51f5d6bc681ba1515bc36
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Closes #22366
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Closes #22373
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Closes #22365
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Closes #22356
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conditions (#22371)
This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest.
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Closes #22358
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Ref #18713
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Also removed some UpdateEntry hacks
Followup: b4a1887c4d8df5a7729ed5c4126f6a7655a02127
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Some Drakes on Dragonblight and Frimarra are on top of each other
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suppress threat, even ones that wouldn't break on damage.
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SplineChainMovementGenerator
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Closes #22324
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Closes #22285
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Entrance
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been added to map stores
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Because it bugged me to no end when testing anything ever.
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_IMMUNE_TO_x checks. Closes #21929.
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formation members in certain scenarios. Tagging #21967.
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* Properly restore react state after possession expires. Closes #20769.
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
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