| Age | Commit message (Collapse) | Author |
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Closes #20174
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dynspawn). This fixes issues with vehicle kit resets breaking AI.
Closes #20137 #20138 #20153.
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guid is despawned. Fixes #20145.
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during Blackheart's charm phase. Follow-up to d80d7c6.
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* More codestyle fixes
* Ty sirikfoll :)
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* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
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By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
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CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
By Malcrom
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* Updated MonsterSight (What does it)
* Core/Worldserver: Update worldserver.conf.dist
Now it should be corectly ;)
* Relocated and renamed the MonsterSight!
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Closes #20154
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* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
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resistances (#20146)
Closes #13240
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- missing " - obviously." at the end of Progress text (quest_request_items).
- missing "<Hildagard begins crafting something out of the ash.>" in Reward text.
http://www.wowhead.com/quest=10624/a-haunted-history
https://wow.gamepedia.com/Quest:A_Haunted_History
https://github.com/TrinityCore/TrinityCore/blob/master/sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
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since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
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mistake introduced in 15f2706acaa that was masqueraded by other checks in combat start, till recent related commits
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remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
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Updates #18542 (TDB 335.63 DBerrors)
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* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)
Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes
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breaking vehicles in certain edge case situations.
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amount (#19255)
- Use unsigned int for thread count
- Use std::thread::hardware_concurrency() to try estimate available threads instead of hardcoded 3 threads by default
- Print thread count always regardless of using --threads switch or not
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(current active) movement generator
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- Fixed Shadow Trap and Defile Targets
- Fixed Shadow Trap Summon Delay and Duration
- Fixed Berserk Timer (15 Minutes)
- Fixed Shadow Trap Despawn when Snowstorm starts
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Closes #20113
By Nertx
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Closes #19910
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This reverts commit 21b03e7d9bc9165f5e0cf4fbdc5bd9b1534dbcd7.
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#MakeUlduarGreatAgain
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http://www.wowhead.com/quest=10248/you-robot
- Progress text (quest_request_items) was missing completely (request item: Scrap Reaver X6000 Controller)
- Reward Text (quest_offer_reward.RewardText) had lost '-52 Nether-Rocket from certain doom!' from the end.
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- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
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http://www.wowhead.com/quest=10721/a-boaring-time-for-grulloc
https://wow.gamepedia.com/Quest:A_Boaring_Time_for_Grulloc
- Quest 10721 showed up in-game with the same Reward Text as Quest Description
- quest_template.QuestDescription was inserted as quest_offer_reward.RewardText
- issue also found in https://github.com/dalaranwow/dalaran-wow/issues/1926
- Correct RewardText is based on content from the 3 linked pages above.
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http://www.wowhead.com/quest=10335/surveying-the-ruins
- Another quest_offer_reward.RewardText cut short, missing half of its content.
- Previous: 114 characters. Added: 115 characters. Full text: 229 characters.
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http://www.wowhead.com/quest=10203/invaluable-asset-zapping
- Another quest_offer_reward.RewardText cut short, missing ≈33% of its content.
- Previous: 290 characters. Added: 143 characters. Full text: 433 characters.
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http://www.wowhead.com/quest=10232/in-a-scrap-with-the-legion
- Another quest_offer_reward.RewardText cut short, missing ≈ 60% of its content.
- Previous content: 137 characters. Added content: 193 characters. Full text: 330 characters.
- RewardText content source (besides verifying the actual content on wowhead.com):
https://github.com/TrinityCore/TrinityCore/blob/master/sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
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in DB (#20112)
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- Previous content: 103 characters. Added content: 163 characters. Full text: 266 characters.
- RewardText completion source: sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
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Fixed the following typos:
- 'Clues in the Thicket' (9971) RewardText typo (Is it was/Is it what)
- `An Unseen Hand` (10013) RewardText typo (duplicated words "it to me")
- 'Evil Draws Near' (10923) Progress typo (ben/been)
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Partial revert of of 6c21ddd9b98d372cb802c9abf034e2aa3ecc70b9.
Closes #16211.
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Lair, Eye of Eternity.
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groups based on boss state. (#20103)
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name validation
Closes #20094
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modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Fixes #20104.
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