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Closes #14687
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* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
(cherry picked from commit da74aa526a30a1312abd071d3c6906907c6f0d2c)
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building construction
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By NorthStrider, updated by xjose93, closes #14395
(cherry picked from commit 073d749e6fa5e911358425976aa2bd63a2036c87)
Conflicts:
sql/updates/world/2015_05_09_00_world.sql
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* Respawned Darkmoon Tide Crawlers & Moonfang Snarler
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via GameObjects.db2
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Restore C++ as main project language
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properly receive DestroyObjects block
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id and changed name format of map files to include a separator between values '_' that makes tokenization possible
* This fixes generating mmaps for maps with id >= 1000
* Fixed a crash happening when unloading last phased mmap tile
* Removed remaining references to libmpq in CMakeLists
Reextracting maps/vmaps/mmaps IS REQUIRED after this commit
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currency objective and when refunding vendor items
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after Malygos' demise
(cherry picked from commit 2d349da2acb5bbedf74ad622679560ad535a58cd)
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instead of custom values
* Fixed incorrect starting graveyards for IoC
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SMSG_TRAINER_BUY_FAILED
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flags instead of the item_fields ones
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creature/gameobject table
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for self
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MoP, patch 5.4.8
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respective gameobjects
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enums to reflect a better standardization
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quest poi
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