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Updates #25193
Co-authored-by: Keader
Co-authored-by: Ovahlord (sucker)
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MoveSpline::GetAnimation() -> GetAnimationTier(), dad1876 follow-up
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Co-authored-by: Warpten <vertozor@gmail.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Carbenium <carbenium@outlook.com>
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TryHandleOnce, and make its return value useful.
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pollute std:: (PR #25413)
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This reverts commit 697fb48747ae2fd26a99ae061d3e2fcd8e75502b.
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unit tests
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* Core/Maps: Always update the grid of player summons even if far away
* Code cleanup
* Use a vector instead of unordered_set
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Like: Maghia's Misguided Quill
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does everything it used to do, anyway. b3694bf follow-up.
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checking wrong path id parameter
Remove multiple calls to SMART_EVENT_WAYPOINT_START for the 1st waypoint.
Closes #24760
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everything that uses them (PR #25156)
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vehicle. Closes #1340.
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* Core/Unit: Fix units on vehicles not dismounting on death
Closes #23095
Issue added in 982643cd96790ffc54e7a3e507469649f3b074d2
* Remove leftovers from previous tries
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the player didn't do any arena match before next server restart
Ref #16609
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Closes #25402
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There might be cases where this should be allowed (i.e. if the SMART_TARGET_* is another object) but for now we'll just never allow it.
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Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
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Fixes #24092
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RegisterSpellScriptWithArgs
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* Scripts/ICC: update Lich King scripts to new model
* fix build
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* Scripts/ICC: update Professor Putricide scripts to new model
* fix build
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Closes #25377 Ref c29e3b46af49e3baeb3da01f839aa9eb1a44bb7b
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Closes #25381
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Closes #25382
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Closes #25378
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Closes #25374
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(And I snuck some chat command cleanup in there, more de-cluttering!)
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