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2020-09-08Scripts/Icecrown: Small event of the down Nerub'ar Broodkeep (#25410)Houston
Updates #25193 Co-authored-by: Keader Co-authored-by: Ovahlord (sucker)
2020-09-08Core/Movement: MoveSplineFlag::animId -> animTier, ↵Treeston
MoveSpline::GetAnimation() -> GetAnimationTier(), dad1876 follow-up
2020-09-08DB: Rename SQL file added in dad187615df603ad8614531a0ec84c1a5e136838Ovah
2020-09-08Core/Authserver: Get rid of a leftover declaration after 70d6aebafcTreeston
2020-09-08Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
Co-authored-by: Warpten <vertozor@gmail.com> Co-authored-by: Ovahlord <dreadkiller@gmx.de> Co-authored-by: Carbenium <carbenium@outlook.com>
2020-09-07remove trailing whitespaceTreeston
2020-09-07Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to ↵Treeston
TryHandleOnce, and make its return value useful.
2020-09-07Core/MotionMaster: Do not generate path to MoveLandKeader
2020-09-07Scripts/Commands: .character command conversionTreeston
2020-09-07Core/ChatCommands: Move ostream operator into Variant class so we don't ↵Peter Keresztes Schmidt
pollute std:: (PR #25413)
2020-09-06[3.3.5] Scripts/Commands: .arena command conversion (PR #25407)Treeston
2020-09-06Revert "Tests: Use .empty() to test for empty string instead of == """Treeston
This reverts commit 697fb48747ae2fd26a99ae061d3e2fcd8e75502b.
2020-09-06Core/Game: Add TC_GAME_API to ItemTemplate, fixes dynamic linking build for ↵Treeston
unit tests
2020-09-06Tests: Use .empty() to test for empty string instead of == ""Carbenium
2020-09-06Core/Maps: Always update the grid of player summons even if far away (#25406)Giacomo Pozzoni
* Core/Maps: Always update the grid of player summons even if far away * Code cleanup * Use a vector instead of unordered_set
2020-09-06DB/Items: corrected proc flag and cooldown for The Black Heart trinketOvahlord
2020-09-06Core/PathFinding: Enable pathfinding (MMaps) by defaultjackpoz
2020-09-06DB/Spells: Fixed Unchained Magic proc from item castKeader
Like: Maghia's Misguided Quill
2020-09-06Core/Spells: Implemented PROC_ATTR_CANT_PROC_FROM_ITEM_CASTKeader
2020-09-06Scripts/IcecrownCitadel: correct Rimefang's script nameTreeston
2020-09-06Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted ↵Treeston
does everything it used to do, anyway. b3694bf follow-up.
2020-09-06Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint ↵jackpoz
checking wrong path id parameter Remove multiple calls to SMART_EVENT_WAYPOINT_START for the 1st waypoint. Closes #24760
2020-09-06Core/Authserver: Removal of sha_pass_hash, compatibility fields, and ↵Treeston
everything that uses them (PR #25156)
2020-09-06Scripts/Commands: trinity_string updatesTreeston
2020-09-06Core/Combat: When entering a vehicle, transfer any current threat to that ↵Treeston
vehicle. Closes #1340.
2020-09-05Core/Unit: Fix units on vehicles not dismounting on death (#25404)Giacomo Pozzoni
* Core/Unit: Fix units on vehicles not dismounting on death Closes #23095 Issue added in 982643cd96790ffc54e7a3e507469649f3b074d2 * Remove leftovers from previous tries
2020-09-05Core/Arena: Fix Arena.ArenaStartPersonalRating setting not having effect if ↵jackpoz
the player didn't do any arena match before next server restart Ref #16609
2020-09-05Core/Players: Directly store PlayerSpell in m_spells, not as pointerShauren
Closes #25402
2020-09-05Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESETjackpoz
There might be cases where this should be allowed (i.e. if the SMART_TARGET_* is another object) but for now we'll just never allow it.
2020-09-04Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned. Fixes other occurrences where a similar issue exists.
2020-09-04Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)Giacomo Pozzoni
Fixes #24092
2020-09-04Core/Misc: Allow all kinds of non-map containers in grid searchersShauren
2020-09-04Scripts/Icecrown Citadel: Finish script registration refactoring - ↵Shauren
RegisterSpellScriptWithArgs
2020-09-04Scripts/Icecrown Citadel: Fix scriptname conflictShauren
2020-09-04Scripts/ICC: update Lich King scripts to new model (#25396)ForesterDev
* Scripts/ICC: update Lich King scripts to new model * fix build
2020-09-04Scripts/ICC: update Sindragosa scripts to new model (#25395)ForesterDev
2020-09-04Scripts/ICC: update Professor Putricide scripts to new model (#25394)ForesterDev
* Scripts/ICC: update Professor Putricide scripts to new model * fix build
2020-09-04Scripts/ICC: update Lady Deathwhisper scripts to new model (#25393)ForesterDev
2020-09-04Scripts/ICC: update Rotface scripts to new model (#25392)ForesterDev
2020-09-04Scripts/ICC: update Festergut scripts to new model (#25391)ForesterDev
2020-09-04Scripts/ICC: update Valithria Dreamwalker scripts to new model (#25390)ForesterDev
2020-09-04DB/SAI: Fix SMART_EVENT_FRIENDLY_IS_CC paramsoffl
2020-09-04Scripts/Icecrown Citadel: update Blood Council scripts to new model (#25389)ForesterDev
2020-09-04DB/Quest: Add correct action type to give quest credit for 'Protect Kaya'genion18
Closes #25377 Ref c29e3b46af49e3baeb3da01f839aa9eb1a44bb7b
2020-09-04DB/Locales: Add correct esES & esMX locales to achievement 2516Cerveciento
Closes #25381
2020-09-04DB/Locales: Add missing esES & esMX quest locales (Part 31)Cerveciento
Closes #25382
2020-09-04DB/Locales: Add missing esES & esMX quest locales (Part 30)Cerveciento
Closes #25378
2020-09-04DB/Locales: Add missing esES & esMX quest locales (Part 29)Cerveciento
Closes #25374
2020-09-04DB/SAI: Convert SMART_EVENT_FRIENDLY_HEALTH to SMART_EVENT_FRIENDLY_HEALTH_PCToffl
2020-09-04Scripts/Commands: Convert argument parsing of .npc commandsTreeston
(And I snuck some chat command cleanup in there, more de-cluttering!)