Age | Commit message (Collapse) | Author |
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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*r968: Adjust some scripts to use SetEquipmentSlots()
*r969: Made a few corrections to EventAI.txt
*r970: Added ScriptedAI function SetCombatMovement() for future use/development.
*r971: Small adjustments to escortAI, remove some useless code and always use current WaitTimer if not already 0 after return to last known waypoint.
*r972: Added support for quest 1651
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+tabs2spaces
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details. - by nofantasy
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* TODO:
- fix mob_eventai.cpp line 613 DisplayID_A
- merge boss_kaelthas.cpp with sd2
- fix azuremyst.cpp line 108 Spell->SpellFamilyFlags2
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provided by SLG.
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* Updated to 6731 and 680
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rename : 6721-676 => 6731-680
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