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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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Syntec, thx destros.
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*f6e09e1d71d4 16062b31dba9 df7b6c79c44a and 420160897950 were by MetaphysicalDrama. Closes #153, #146, #147, #123
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*Trollgore script
*Tharon'ja script
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*Some Confused Movement Generator fixes, thanks Proofzor
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First step of AQ20 remaking process
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*Cleanup.
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*Some cleanup and target selection adjustments..
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Fixed some typos in last commit.
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by Tartalo
*Krik'thir the Gatewatcher - Fix compile on *nix + merge npc AIs, by Tartalo
*Halls of Stone - Merge from SD2, scripting by ckegg, merge by Tartalo
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*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM.
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*Gundrak - AI for the boss Moorabi, by Manuel
*Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way.
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*Ahn'Kahet: Fixes for Prince Taldaram & code Achievement by Tartalo
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*Partial Utgarde Pinnacle instance & boss scripts, rewritten by Tartalo, original by ckegg
*Fix a bug where pets would engage new attackers while approaching the target their owner sent them to attack, by MrSmite
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*Check for null pointers in SelectTargetHelper, thanks to Spp
*Remove rank aura from last battle (possibly there due to crash), by Spp
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*Cleanup, remove all DB-specific data that needs review from 5700_world.sql -- TDB topic here: http://bit.ly/POdro
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*Fix a possible crash.
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*Boss Emote Command for DB Scripts by XTElite1
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though their scripts aren't 100% working, it allows handling of gameobjects in the instance.
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* Add instance script for Ulduar
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ckegg. sql will be added later so you may get some console error during start up.
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r1321 Add support for quest 863.
Some cleanup in existing script.
r1322 Correct database info for current supported Mangos revision (8273+) (Windows may use from 8190+) - skip
r1323 Make escortAI function IsPlayerOrGroupInRange and move existing code to this.
r1324 Fixed IsEncounterInProgress for Arcatraz, The Eye and Shadow Labyrinth
r1325 Renamed aunchindoun to auchindoun. Fixed comment typos.
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r1314 Correct some spellId's and apply SD2 code style
r1315 Correct more spells and apply SD2 code style
r1316 Replace magic number with enum type name UNIT_DYNFLAG_DEAD
r1317 Add support for quest 1249. Patch by jotapdiez
r1318 Move AI's implementation from headers. Original patch/idea by DasBlub
r1319 Convert script related to quest 938 to use followerAI
r1320 Add new virtual function WaypointStart() to escortAI.
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r1305 Move source files to continent folder, part 3
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r1304 Move source files to continent folder, part 2
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r1302 Create folder structure for sorting instance by continent and move empty folders. - skip
r1303 Start move source files to new folders, sorted by continent.
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r1296 Fix typo and check for IN_PROGRESS instead of NOT_STARTED and also return after force EnterEvadeMode in UpdateAI - skip
r1297 Set sysconfdir path in different way for linux compile, to avoid possible DOTCONF++ error at start. Patch by Saeldur - skip
r1298 Fix typo in MC instance script.
r1299 Clean up one MC boss script and remove old workarounds. Patch by Reve
r1300 Add gossip to npc_naladu. Patch by hoshie
r1301 Some minor cleanup and move one folder+source file
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r1294 Let EscortAI fill waypoint list at Start(). Scripts using escortAI then no longer need to call FillPointMovementListForCreature().
r1295 Move one misplaced source file.
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r1291 Move one misplaced script in yesterday commits.
r1292 Make own folder for tool, not needed for general work of SD2. - skip
r1293 Add script loader to simplify maintenance of scripts. The scripts must now be added to system/ScriptLoader.cpp instead of old way directly in ScriptMgr.
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