| Age | Commit message (Collapse) | Author |
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r1095 Correct one spellId in hyjal - skip
r1096 Remove more grid search code from scripts and use functions.
r1097 Remove obsolete functions redefined in 1094
r1098 Added text for bosses in map 615
r1099 Added instance script for map 615
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r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit
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Missing update of *full.sql
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
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-fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods)
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-target only players for some spells
-innerdeamons only follow their 'targets'
-despawn deamons when Leo divides himself
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*fixed Supremus Molten Flame
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script - by Drethek.
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* Add summonerguid to summons by spell
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engaging combat.
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*Correctly delete gameobject in BT_Najentus script.
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*r1202: Added support for quest 12739(and 12742 to 12750). Patch by ckegg
*And merge a grid searcher from SD2.
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Add support for spells 52267 and 52264
Thanks to Drethek for patch
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*Update proc entry for Chill of the Grave, Wandering Plague, Endless Winter, Glyph of Chains of Ice - by Destalker
*Add missing script call for EffectDummyCreature_npc_nestlewood_owlkin.
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r1086 Add long time needed grid search functions for closest creature and gameobject - skip, we have better function in core
r1087 Remove no longer needed grid search code and use functions instead.
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r1081 Fix spell/timers for dathrohan/balnazzar
r1082 Correct summon timer for jan'alai hatcher and summon different as spells suggest.
Redesign waypoint for hatchers and set expected run movement.
Adjust distance check function. - skip
r1083 Correct order of events for jan'alai 'bombing phase'. Remove not needed summons and summon only expected amount.
Replace teleport code with spells - skip
r1084 Correct spell/timers for two SM bosses.
r1085 Provide updated .patch file (made for Mangos 7842+) - skip
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* Fix a bug that unworthy_initiate is attackable after reset - thx to seirge
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- despawn summons if Shade is killed, so Akama can complete the event
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gameobject state and use InstanceData::HandleGameObject instead.
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your akama spawn from creature db)
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* Akama is summoned after the illidari council has been deafeated. (remove your akama spawn from creature db)
* Dampen Magic timer
* Merging mother from TC2
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r1080 Update code with new and faster functions for distance checks.
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r1066 Added a few more encounters to SetData ZA instance - Skip
r1067 Added end boss' in ZA adds with random selection and their abilities. - Skip
r1068 Added support for quest 10994 (basic parts)
r1069 Added instance script for BFD
r1070 Remove enum type not related to boss/encounter.
r1071 Fix misunderstanding committed in 1067. Spawn 1 of 2 possible adds, each from 4 different groups instead of 4 random of 8 possible. - Skip
r1072 Save instance data for TYPE_EVENT_RUN in ZA when expected and not allow it to reset on Load(). Remove useless code for goFlags. - Skip
r1073 Added struct and enum for misc npc/go entries used in naxx instance - Skip
r1074 Restore Windows build after changes in Mangos rev 7810 - Skip
r1075 Added 6 new taxi paths (wyrmrest temple) - Skip, already implemented
r1076 Correcting berserk spell for najentus, also make sure spell are actually casted.
r1077 Update sources and use enum GossipOptionIcon instead of magic number.
r1078 Provide new .diff file to use with Mangos 7812+ - Skip
r1079 Update one old boss script, clean code.
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r1056 Added some texts for future use + added one additional waypoint for npc 24358
r1057 Add spell and correct gossip text for npc 24358. Move open door code to instance script
r1058 Simplify scripts using manual call ActivateTaxiPathTo().
Added ScriptName for npc 22112, also cleanup code.
r1059 Remove redundant call to activateTaxiPathTo(), taxi already implemented for related spell. Some code cleanup
r1060 Update scripts with SD2 code style for a few commonly used pointers passed in functions (Player* pPlayer, Creature* pCreature, etc)
Remove some useless whitespace - Skip
r1061 Trim trailing whitespace in source files. - Skip
r1062 Added script to control misc alarm/rooftop bots, summoning guards when hostile players comes in range and trigger AttackStart based on aura.
r1063 Fixed missing call to AI constructor for npc 18585. Code cleanup.
r1064 Correcting a few wrong gossip icons. Code cleanup.
r1065 Fixed two more lost calls to ai constructors.
Add one missing scriptname to *full.sql added in rev 982
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