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2008-12-08*Use SetReactState(REACT_PASSIVE) to force creatures such as halazzi and ↵megamage
reliquary of souls to stop combat and merge. --HG-- branch : trunk
2008-12-08*Some fix of the last commit.megamage
--HG-- branch : trunk
2008-12-08*Headless horseman script. By Silver1ce.megamage
--HG-- branch : trunk
2008-12-08*Uldaman script. By peldor.megamage
--HG-- branch : trunk
2008-12-07*Fix a typo.megamage
--HG-- branch : trunk
2008-12-07*Use react state instead of isaggressive. Allow civilian to fight back.megamage
--HG-- branch : trunk
2008-12-06*Try to fix the bug about Magtheridon (if there is any).megamage
--HG-- branch : trunk
2008-12-03*Add addsphase to Nalorakk scriptBroodWyrm
--HG-- branch : trunk
2008-12-05*Fix the bug that hexlord causes crash.megamage
--HG-- branch : trunk
2008-12-05*Update melee range calculation. By QAston.megamage
--HG-- branch : trunk
2008-12-04*Fix a bug that Sathrovarr does not die.megamage
--HG-- branch : trunk
2008-12-04*Fix script bug of eredar twins.megamage
--HG-- branch : trunk
2008-12-02*Add CONDITION_INSTANCE_DATA for dynamic loot of instance such as Zul'aman ↵megamage
and AV battleground. *Script update for Zul'aman. --HG-- branch : trunk
2008-12-02*Script for quest : Second Trial(9686). By mrbungle.megamage
--HG-- branch : trunk
2008-12-01*Added: Deadmines Cannon Event. By netoya.megamage
--HG-- branch : trunk
2008-11-26*Add Script Warchief Kargath BladefistStefan@Vistax64-Stefan
--HG-- branch : trunk
2008-12-01*Script: Warden Shield, Mellichar fix in Arcatraz. By Muhaha.megamage
--HG-- branch : trunk
2008-11-24Updated Shadowfang Keep Instancescript - original patch from SD2 737Blaymoira
--HG-- branch : trunk
2008-11-28*Fix a bug that Hexlord crash the server.megamage
--HG-- branch : trunk
2008-11-28*Fix the bug of doomwalker.megamage
--HG-- branch : trunk
2008-11-28*Do not let Cthun crash the server.megamage
--HG-- branch : trunk
2008-11-27*Fix the bug that gouge/scatter shot interrupt self.megamage
*Fix the bug that spams setspeed errors. *Clean up scripts to delete all lines which may cause crash by removing stealth aura. --HG-- branch : trunk
2008-11-25*Fix build.megamage
*Fix the bug that janalai summons too many adds. --HG-- branch : trunk
2008-11-25*Fix typo.megamage
--HG-- branch : trunk
2008-11-25*Do not let Steady shot pause autoshot timer.megamage
--HG-- branch : trunk
2008-11-24*Implement simple charmed AI for players charmed by creatures.megamage
--HG-- branch : trunk
2008-11-24*Fix arcane charge.megamage
*SetInCombatWith in dozoneincombat. --HG-- branch : trunk
2008-11-22Make summoned creatures go back to summoner on evade if summoner is alive. ↵gvcoman
This should take care of most (all?) errors about controlled creatures trying to target home. --HG-- branch : trunk
2008-11-22*Add UNIT_FLAG_NOT_ATTACKABLE_2. Not attackable, but can be hit by ↵megamage
entry-target spells (I guess). --HG-- branch : trunk
2008-11-21Fix line endings in npcs_special.cpp to LF.gvcoman
--HG-- branch : trunk
2008-11-21Merge with 273 (aab191f73e46).gvcoman
--HG-- branch : trunk
2008-11-21Added SetAggressive calls to steam tonk and tonk mine scripts.gvcoman
--HG-- branch : trunk
2008-11-21*script for quest Recharging the Batteries. By Anubisss.megamage
*script for quest The Road to Falcon Watch. By neo0608. --HG-- branch : trunk
2008-11-21*Do not convert Map* to InstanceMap* when calling Map::SendToPlayers() to ↵megamage
see if it can fix the bug that the function does not work. (If it can, it will be really wierd) --HG-- branch : trunk
2008-11-21*EventAI update:megamage
ACTION_T_SET_ACTIVE = 101, //Apply ACTION_T_SET_AGGRESSIVE = 102, //Apply ACTION_T_ATTACK_START_PULSE = 103, //Distance --HG-- branch : trunk
2008-11-21Merged commit 269 (5f0e38da128a).gvcoman
--HG-- branch : trunk
2008-11-21Added tonk mine and steam tonk scripts.gvcoman
--HG-- branch : trunk
2008-11-21*Let creature search nearby target before enter evade modemegamage
*Add function canStartAttack to reduce code in MoveInLineOfSight *Fix a bug that cancelling bind sight auras may crash the server --HG-- branch : trunk
2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
--HG-- branch : trunk
2008-11-18*Merge from Mangos. Add MapReference. Author: hunuza.megamage
*Also re-commit the patches reverted in 255. --HG-- branch : trunk
2008-11-15[svn] *Update Kalecgos script.megamage
*Correctly select aura triggered spell target. *Fix some scripts, should be pGOHello = & *Fix a bug that some channel spells cannot be interrupted. *Fix a bug that not-selectable creature cannot be hit by target_entry spells. *If eventAI cannot find heroic flag and normal flag, enable event as default rather than disable it. --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
2008-11-13[svn] * Merged SD2 Rev. 706 & 707slg
- Added: Pathaleon the Calculator script. Also added a Mechanar Instance script. - Added: Fixed and improved version of High King Maulgar. (Timers, Spells, Adds...) - Fixed: Nethermancer Sepethrea encounter. Spawning Adds, timers, spells... - Fixed: Lot of timers and spells like for: Doomlord Kazzak, Doomwalker, Gruul, and more. * Fixed 147_world.sql --HG-- branch : trunk
2008-11-12[svn] Fix blink. Bug: can blink through door. Author: GodsdoG.megamage
Fix blessed recovery and martyrdom. Patch provided by Gomez. setActive for Akama shade to see if this can fix the bug that it cannot find channeler. --HG-- branch : trunk
2008-11-10[svn] * Switch from hashmap to unordered map. - cleanup source - mangos. ↵KingPin
Help - Aokromes --HG-- branch : trunk rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
2008-11-09[svn] Fix pet spells: only AOE and enemy target spells are autocastable.megamage
Script for quest: First Trial. Original patch by Bufu (SD2), adapted by Patro. --HG-- branch : trunk
2008-11-09[svn] Add Druid swift flight form quest scripts. Patch provided by Blaymoria.megamage
Update tempest keep scripts. Patch provided by Blaymoria. --HG-- branch : trunk
2008-11-09[svn] Send AttackStart package when update visibility.megamage
Update DoMeleeAttackIfReady to support dual wield. Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model. Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable. Add NullCreatureAI for trinityscript. Fix channeler's soul transfer. Some update of black temple scripts. --HG-- branch : trunk
2008-11-09[svn] Fix a bug that event_ai mobs do not attack or cast.megamage
--HG-- branch : trunk
2008-11-07[svn] Update serpent shrine scripts. Patch provided by streetrat.megamage
--HG-- branch : trunk