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Author
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-05-22
Core/GameObjects: Use all axis rotations for gameobject model collision, not ...
Shauren
2022-04-18
Core/Vmaps: Use provided invDirection from G3D::Ray instead of calculating it...
Gosha
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-01-24
Core/Common: Merge TimeTrackerSmall with TimeTracker
Carbenium
2022-01-23
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2022-01-19
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2022-01-04
Vmap: Introduce skipping of antiportals and unreachable mogp (#26331)
killerwife
2022-01-04
MapExtraction: Fix water height redundancy algorithm ignoring "no water" (#26...
killerwife
2022-01-04
Core/Maps: Change .map file version from FourCC to uint32 (#26326)
Giacomo Pozzoni
2022-01-04
Core/MMAPs: Restore single slope angle of 55°
jackpoz
2022-01-04
Core/MMAPs: Fix small steps being considered as NAV_AREA_GROUND_STEEP
jackpoz
2022-01-04
Handle different slopes in mmaps (#24765)
Giacomo Pozzoni
2021-12-22
Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
Ujp8LfXBJ6wCPR
2021-12-21
Remove dependency on undefined behaviour (#24159)
Ujp8LfXBJ6wCPR
2021-11-22
Dep/Recast: Update recastnavigation to https://github.com/recastnavigation/re...
jackpoz
2021-09-25
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2021-05-29
Fix build
Shauren
2021-05-29
Core/Maps & Extractors: Move copypasted map file headers into a single shared...
Shauren
2021-05-29
Core/Misc: Rename MapDefines.h to MMapDefines.h as it contains mmap defines e...
Shauren
2021-05-21
Core/Vmaps: Fixed crash in unloading vmaps
Shauren
2021-04-25
Core/Vmaps: Extract more doodad sets
Shauren
2021-04-25
Core/Vmaps: Reduce memory used by vmaps, part 2
Shauren
2021-04-25
Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)
Shauren
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-02-15
Dep/Recast: Update recastnavigation to https://github.com/recastnavigation/re...
jackpoz
2020-12-08
Core/Collision: Fixed false positive errors in console about vmap loading
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Misc: Remove Whitespaces
sirikfoll
2020-08-19
Core/Misc: Fix static analysis issues
jackpoz
2020-08-18
Core/VMaps: Fix no collision triangles
Golrag
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-06-28
Core/Collision: Port new parts for retrieving area/liquid data from gameobjec...
Shauren
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-05-10
Fix dynamic build
Shauren
2020-05-10
Tools/vmap assembler: Move TileAssembler from common to vmap4_assembler where...
Shauren
2020-04-28
Core/Misc: Fix static analysis issues
jackpoz
2020-01-02
New Year
Aokromes
2019-02-16
Core/Misc: Fix static analysis issues
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Core/Vmaps: Changed error message when loading outdated vmaps
Shauren
2018-12-09
Core/Collision: fix no-PCH build
ariel-
2018-12-09
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2018-04-27
Nopch/warning fixes
Shauren
2018-04-27
Core/VMAPS: Fixed vmaps in single WMO instances like ragefire chasm
Shauren
2018-04-22
Warning fix
Shauren
2018-04-22
Tools/mmaps_generator: Give land priority during area merges over liquids
Shauren
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