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(cherry picked from commit 1d8782e3566393f71fbc091de57c96a9a15972cb)
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uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
(cherry picked from commit 92a02a5c8750913f596d7e3b58bf8439cb770c28)
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- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.
PS: Hi there Keader.
(cherry picked from commit 76a4c7d9748fdbfa925e81a3257acdee53d4f86e)
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* Remade trajectory target selection
* Added possibility to apply conditions to trajectory spells
* Properly recalculate delay time if CMSG_UPDATE_PROJECTILE_POSITION is received
(cherrypicked from c6060dd0c511ddad3cb1f0423aa9ccf2de7aedec)
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auto happy = new year(2019);
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auto happy = new year(2018);
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Happy new year
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* Fixes an assertion introduced in commit 1ad73212dca0cf.
* Use itr = std::unordered_map<...>::erase for updating the iterator.
(cherry picked from commit d9755c637c39e600f145f5ecb7ff0ccf3724b1ad)
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* Immediate deletion caused issues with the SpellEvent,
so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
(cherry picked from commit 1ad73212dca0cf8a829d15ffdbcc4cd611e64d4e)
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Happy new year (Again new year with idiots ...)
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