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Thanks for spotting the bug guys:
GL.AntiDiavol, next3x, Aokromes
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*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
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script integration into core.
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grid containers doesn't contains guid keys, so guid parameter is useless,
removed find functions(anyway result of search would be null always)
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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TODO: Set MapUpdate.Threads=0 in config, for full disable mtmaps, for correct work mtmaps, need ACE 5.7.2+, recommend 5.7.5
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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* MaNGOS
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Usage with: -DUSE_MULTI_THREAD_MAP=true (this will compile with multi thread maps
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people to do this for themselves.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
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(This was causing debug builds to not run under windows)
* Fixed a bug in AHBot where auctions being removed were sometimes seen as the wrong faction, leading to problems with replacing them with new auctions.
* Added loopbreaker back in, just in case...
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adding new auctions.
* AH Deposit function rewritten to generate deposits closer to official.
* AH Mail system rewritten to fix some bugs.
* MULTI_THREAD_MAP enabled by default (I have no idea why this was commented out before)
* CLIENT_VER added for allowing parts of the code to be enabled/disabled depending on the client version supported.
Only used in AHBot for now.
* Various code cleanups.
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in release mode. Author: Ambal
Change added for VC80/VC90, but not added for VC10.
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*mtmap is disabled by default. To use it, define MULTI_THREAD_MAP in define.h
*mtmap support is not provided for windows users. Because there is no free openmp lib for windows. If you have openmp lib and want to use openmp, you need to manually change the setting.
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map/object/movementgenerator/spell
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*Fix the bug that You build it without Trinity Script the emu try to load the libtrinityscript lib instead of libtrinityinterface.
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Remove ZThread source code from mangos.
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who want to build ACE from dep/ACE_wrappers.
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Author: VladimirMangos
This will prevent generation "warning: 'cdecl' attribute ignored"
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VladimirMangos
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
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* Changed mangos website
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