| Age | Commit message (Collapse) | Author |
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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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each other. (This is a temp fix. They should not even begin the battle)
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In this patch only in preparation state invites anyone.
If BG is already started do not allow to join too much players of one faction and allow to join one person if the sides are equal.
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Also added ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE and support
this criteira special cases base at `achievement_criteria_data`
that required DB support.
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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*Reduce amount of auras removed at arena match start.
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*Do not remove rougue poisons and dk runes on arena start.
*Apply healing bonus for healing stream totem.
*Do not duplicate damage bonus in code with the one in db for Seal of Vengenance/Corruption
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redemption talent.
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custom reward reuse. Author: Nezemnoy
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client show. Author: VladimirMangos
Also use enum for gsmeobject states.
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Author: Trazom
* ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
* ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
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*Add some check in remove object function.
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Author: balrok,Triply
this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
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Author: Triply
Moved method BattleGroundMrg::InvitePlayer to BattleGroundQueue::InviteGroupToBG
Added some comments to RemindInvite and RemoveInvite events.
Optimalise code.
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*Fix imp leader of the pack.
*Fix fishing.
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-team with most points will get 3 marks, the other one 1 mark
-in case of a draw, each team gets 1 mark (not sure if blizzlike)
TODO:
-remove per BG score variables and substitute them further with general m_score[] array to avoid data duplication.
Please report any bugs, and TC2 devs - dont pull this change into TC2, its not 309-like.
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Author: VladimirMangos
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*Make pet class derived from guardian class.
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Sethoso, original author.
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relog. Author: Triply
Fix: Do not allow to remove insignia from players in arena!
Fixed ending arena match when last player of team logs out.
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Author: Triply
Removed useless code from my previous patch.
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BG raid and normal group / raid. Author: Triply
Patch is tested, but can cause problems / unexpected behaviour.
TODO: set raid leader of battleground raid to raid leader who entered BG
TODO: when player leaves group, he is removed from GroupQueueInfo, and for him is created new GroupQueueInfo in normal queue.
Signed-off-by: Triply <triply@getmangos.com>
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starting timer and BG ending timer. Author: Triply
TODO: make bg queue update player's status each minute.
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