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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Move activeobject list from objectaccessor to map
*Open grid for all active creatures (previously only for possessed ones)
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being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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