| Age | Commit message (Collapse) | Author |
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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* Using the value -1 will add the same value for all realms.
* Make sure to apply the updates.
* Information regarding this patch will be posted on the database forums soon.
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* Thanks to Sundark and the Ilixiuemu team(for original patch)
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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* .wg timer: limit to 1-60 wartime and 1-2440 not wartime
* .wg switch: timer will not be reset.
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*Wintergrasp: Announce tower and workshops being damaged/destroyed, by Spp
*Wintergrasp: Announce when a player gets rank, by Spp
*Wintergrasp: Implementation of custom commands (.wg for more info), by Spp
Note: enable on/off will stop timer, it's not a real disable
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excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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before getting me to push them ogeraisi)
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Author: VladimirMangos
Also fix mangos string for not existed gameobejct entry.
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* Correct packet size calculating mistake from 5292
* Code style cleanup in Level2.cpp (Waypoint commands)
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
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* Re-add clean up in mute command
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features concerning ticket system are to be added soon. Please report any issues, thanks.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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handled perfectly with the Player::SetAtLoginFlag and Player::SaveToDB functions already.
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53270. Author: VladimirMangos
Note: before this commit hunters can tame exotic pets like any other.
After patch like not propertly contriolled pets will auto-dismiss at loading
if talent not learned.
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VladimirMangos
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Cleanup code. Author: VladimirMangos
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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