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path: root/src/game/Level2.cpp
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2010-02-03*Move object's field\visibility update functions to object from accessorsilver1ce
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them --HG-- branch : trunk
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted ↵Anubisss
auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers. Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
2010-01-21Implement new commands for add/remove/lookup titles.win32
Autor Vladimir. --HG-- branch : trunk
2010-01-20* Cleaning Wintergrasp from the core part 1Brian
* When someone feels like coding it properly, it can be added back in. --HG-- branch : trunk
2010-01-18*Remove some of no longer needed debug code.QAston
--HG-- branch : trunk
2010-01-18*Add some debug info to trac reason of assertion fail in Unit destructor.QAston
--HG-- branch : trunk
2010-01-16Updated copyright for new year.n0n4m3
--HG-- branch : trunk
2010-01-14* Tiny cosmetic fix for last two commits.XTZGZoReX
--HG-- branch : trunk
2010-01-14* Added sanity check for > 100 waypoints since levels > 100 aren't supportedBrian
* Author Kaelima --HG-- branch : trunk
2010-01-14* Add support for waypoint wisp's level to show the point of the waypointBrian
* Author Kaelima * Thanks Malcrom for the idea --HG-- branch : trunk
2010-01-10* Add support for .gobj target to output phaseMaskBrian
* Thanks to Aokromes for the original idea of adding it to .npc info output. --HG-- branch : trunk
2010-01-07* Fix the .wp add command to output proper point starting at 1Brian
* Thanks QAston (For Malcrom with love) --HG-- branch : trunk
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
--HG-- branch : trunk
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better ↵n0n4m3
performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
2009-12-21* Add support for different gmlevel's for different realms.p0wer
* * Using the value -1 will add the same value for all realms. * Make sure to apply the updates. * Information regarding this patch will be posted on the database forums soon. * * Thanks to Sundark and the Ilixiuemu team(for original patch) --HG-- branch : trunk
2009-12-20*apply trinity style to whole sourceRat
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
2009-12-17Fixed compile errors and some typosn0n4m3
--HG-- branch : trunk
2009-12-17Restore some commits from trinitycore2 3.1.3n0n4m3
--HG-- branch : trunk
2009-12-17Update Map for 322a and new instance systemn0n4m3
--HG-- branch : trunk
2009-12-14Wintergrasp: Normalization of names to fit OutdoorPvP systemspp
--HG-- branch : trunk
2009-12-06Wintergrasp .wg command fixes. Closes #442spp
* .wg timer: limit to 1-60 wartime and 1-2440 not wartime * .wg switch: timer will not be reset. --HG-- branch : trunk
2009-11-17*Wintergrasp: Add number of players in ".wg status" command, by Spp. Closes #211maximius
--HG-- branch : trunk
2009-11-03Wintergrasp: Fix .wg status crash, By Spp. Fixes #9tartalo
--HG-- branch : trunk
2009-11-02*Wintergrasp: Tower Control was not applied when entering zone, by Spptartalo
*Wintergrasp: Announce tower and workshops being damaged/destroyed, by Spp *Wintergrasp: Announce when a player gets rank, by Spp *Wintergrasp: Implementation of custom commands (.wg for more info), by Spp Note: enable on/off will stop timer, it's not a real disable --HG-- branch : trunk
2009-11-01*Cleanup, fix many cases of unoptimized loops, potential crashes, ↵maximius
excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on.. *Proper Maexxna Web Spray locations (old locations sent players flying into the air) --HG-- branch : trunk
2009-10-17*Massive cleanup redux.maximius
--HG-- branch : trunk
2009-10-17*Backed out changeset 3be01fb200a5maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-09-19*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.maximius
*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro. *Judgement of Light PPM based, not 100%. By Drevi. *Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo. *Correct Wintergrasp Tenacity formulas, by Gyullo. *A Spirit Guide Escort Quest, code from SD2, patch by manuel. *TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1. --HG-- branch : trunk
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly ↵maximius
before getting me to push them ogeraisi) --HG-- branch : trunk
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
--HG-- branch : trunk
2009-09-10Fix compatibility problems with PostgreSQL. Patch by AzuritusKudlaty
--HG-- branch : trunk
2009-09-02 [8444] Prevent spawn gameobjects with invalid displayid by command. ↵megamage
Author: VladimirMangos Also fix mangos string for not existed gameobejct entry. --HG-- branch : trunk
2009-08-29*Make position as a class;megamage
--HG-- branch : trunk
2009-08-28*Fix a crash caused by gm command .object move and so onmegamage
--HG-- branch : trunk
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
--HG-- branch : trunk
2009-08-22* Fix memory leak in WaypointStore::UpdatePathMachiavelli
* Correct packet size calculating mistake from 5292 * Code style cleanup in Level2.cpp (Waypoint commands) --HG-- branch : trunk
2009-08-15Show player's race and class in command .pinfoAnubisss
--HG-- branch : trunk
2009-07-31*Replace "LoginDatabase" with "loginDatabase"megamage
--HG-- branch : trunk
2009-07-22*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 ↵QAston
(SPELL_AURA_INITIALIZE_IMAGES) *Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
2009-07-05*Move command lookup faction's code to the correct file.Anubisss
--HG-- branch : trunk
2009-07-05*Change uint32 counter to bool found in lookup commands.Anubisss
--HG-- branch : trunk
2009-07-05*Print the account's email in command pinfo. Based on Charlie's patch.Anubisss
--HG-- branch : trunk
2009-07-01 [8102] Simplify code base at new root method ↵megamage
WorldObject::CleanupsBeforeDelete Author: VladimirMangos * Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls * Create Gameobject version to make GO with owner more safe for remove --HG-- branch : trunk
2009-06-29* Minor typo cleanupMachiavelli
--HG-- branch : trunk
2009-06-27 [8072] First step to get rid of data blob.megamage
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table. The update will not work if your database contains characters with an old data field (not fitting to the actual client version). It's recommended to backup your character database before applying this patch. --HG-- branch : trunk
2009-06-27*Add forgotten part of previous commitMachiavelli
--HG-- branch : trunk
2009-06-27* Fix message that gets sent to target when using .namego command.Machiavelli
* Re-add clean up in mute command --HG-- branch : trunk
2009-06-27*Merge.QAston
--HG-- branch : trunk