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Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
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Fixed some mails using hardcoded HOUR instead of MailTimeDelay from config.
AHBuyer once again sends out pending sale mails, and they use the correct time. (Thanks for helping, Aokromes)
Still needs some work to make the time update every second, instead of every minute.
Also, thesale pending mail doesn't get deleted when the timer runs out, but, on the next
mail cleanup.
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*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS
*Converted AuctionHouseBot to class structure, implemented Singleton for class
*Moved global variables inside of AuctionHouseBot class,
*Minor code cleanups, reformated headers, fixed switch logic errors
*Parts of this code are from Naicisum's Mangos version.
*Prevent endless looping condition where Item Quality has no percentage
*Fix situation where items in the AH would be less than the maxitems setting
*Move AHBot item filters to initialization so the items that are not allowed only get evaluated once.
*Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now.
*Includes a fix for grey items from MrSmite
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[8155] Move unneeded include from header.
Author: VladimirMangos
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* Temporary reset of display id on save no longer needed.
* Players always have the right model for their gender.
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* Do not search for more unread mails when already found 2.
* Do not call time(NULL) every iteration.
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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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Very big patch. May cause bugs.
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Author: VladimirMangos
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code. Author: VladimirMangos
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IsGameObjectOfTypeInRange. Author: VladimirMangos
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packets Author: arrai
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VladimirMangos
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Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
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[7232] Use constant name that hide client dependent value. Author: VladimirMangos
Skip: [7231] Some info to sql updates commiters in slq/update/README and spell chain update of [7230]
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* Changed mangos website
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convert all files at once
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*Skipped rev: rev 6893, some code about waypoint movement.
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*Update to Mangos 6870. Source: Mangos. Main change: add a function SaveDataFieldToDB().
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.
TEST REV so be careful of creepy crawly bugs!
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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