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path: root/src/game/ScriptMgr.cpp
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2010-04-07Code style (game + scripts only):Spp
"if(" --> "if (" --HG-- branch : trunk
2010-04-07Code Style: Remove trailing spacesSpp
--HG-- branch : trunk
2010-02-05Yet more cleanup, mostly in the script system. This should conclude the ↵Xanadu
script integration into core. --HG-- branch : trunk
2010-01-24*merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch ↵Rat
by Azuritus, closes issue #444 --HG-- branch : trunk
2010-01-23* Partly revert [7173]. The log call is useful - "CRASH ALERT" part removed.XTZGZoReX
--HG-- branch : trunk
2010-01-23Remove useless spam at core boot. I have never seen, nor heard of a script ↵arcanzic
not assigned to a npc, crashing the core. --HG-- branch : trunk
2010-01-19*cleanup #1 after script mergeRat
--HG-- branch : trunk
2010-01-19*Integrate Script system to CoreRat
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk