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Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
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implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!
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return for example) if the aura is not positive.
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Unit::FindCurrentSpellBySpellId.
Fixes issue #2263.
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namespace, replaced priority queues with sorts and purged some unused code.
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diminishing returns)
This should fix interrupts when casting fear, stun, etc, while the duration is 0.
Fix based on havenard's patch.
Fixes issue 1621
Fixes issue 2271
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Fixes issue 2295
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indenting on earlier commit
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when attempting to use it out of combat
Patch by mrDiver - fixes issue #568.
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Fixes issue #1895.
- summon corrupted soul fragment when Corrupt Soul completes.
- update corrupted soul fragment script.
- remove Heroic spell definition. They are defined in SpellDifficulty.dbc.
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Fixes issue #1431.
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duration. Thanks dr.tenma.
Fixes issue #1052.
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- thanks to QAston for pointing out that it's useless! :)
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* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper
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Fixes issue #148
Fixes issue #1223
Patch by tbaart (partial commit - Dancing Rune Weapon still needs testing)
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Fixes issue #1587.
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TOM_RUS.
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that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any)
*added sql for all modded spells (autogenerated..)
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Thanks eugen.rivniy for the port.
Fixes issue #67.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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Fixes quite some new issues like #1466
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fails for whatever reason
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Fixes issue #1174.
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Wrath for 30 s. Closes issue #1270. Thanks to _manuel_ for research.
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http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
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Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
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to tackle the cases where unit targets are required but there is no other implicit target to produce them (like in 53, 0 combination).
This works in conjunction with my next commit.
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Correctly cast 61988/61987 after casting Avenging Wrath/Divine Shield respectively
(This will correctly show both spells disabled state)
Don't allow casting Lay on Hands on self when aura 61988 is present (ie. after using Avenging Wrath)
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