| Age | Commit message (Collapse) | Author |
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Fixes issue #1895.
- summon corrupted soul fragment when Corrupt Soul completes.
- update corrupted soul fragment script.
- remove Heroic spell definition. They are defined in SpellDifficulty.dbc.
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Fixes issue #1431.
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duration. Thanks dr.tenma.
Fixes issue #1052.
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- thanks to QAston for pointing out that it's useless! :)
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* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper
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Fixes issue #148
Fixes issue #1223
Patch by tbaart (partial commit - Dancing Rune Weapon still needs testing)
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Fixes issue #1587.
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TOM_RUS.
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that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any)
*added sql for all modded spells (autogenerated..)
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Thanks eugen.rivniy for the port.
Fixes issue #67.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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Fixes quite some new issues like #1466
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fails for whatever reason
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Fixes issue #1174.
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Wrath for 30 s. Closes issue #1270. Thanks to _manuel_ for research.
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http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
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Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
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to tackle the cases where unit targets are required but there is no other implicit target to produce them (like in 53, 0 combination).
This works in conjunction with my next commit.
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Correctly cast 61988/61987 after casting Avenging Wrath/Divine Shield respectively
(This will correctly show both spells disabled state)
Don't allow casting Lay on Hands on self when aura 61988 is present (ie. after using Avenging Wrath)
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Original patch by Kierkegaard
closes issue #985
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Credits to NoFantasy (Mangos)
Closes issue #411
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Added const Creature* ToCreature()
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This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
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cast spells
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lol584. Closes issue #99.
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Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura
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Whoever pushed that, *PLEASE* do a test compile before pushing.
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* Proper handling for Glyph of Eternal Water
* Summoned water elemental still doesn't last forever, but the right spells
* are cast in the right situations.
* Credits to Edrinn
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*Really fix windows build.
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