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client show. Author: VladimirMangos
Also use enum for gsmeobject states.
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*Some changes in flag SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY.
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*Allow to cast conflagrate if target is affected by shadowflame
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Trazom
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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*Move m_formalCaster from Aura to AuraEffect
*Interrupt channeled spells in spell::update instead of unit::_deleteauras
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fire nova totem.
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*Drop radius check for channeled auras, use range only.
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Lightguard
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*Fix a crash with lifebloom.
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*Fix potion cooldowns.
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*Set max target limit for Circle of healing.
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* Fix Glyph of Rejuvenation.
* Fix a typo in bladestorm handling.
* Use Player's Crippling Poison for Deadly Brew instead of mob one to make it not stackable(dunno if it's correct)
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to not increase while spell is stacked, proc improved mana shield with riptide.
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*Always reapply aura mods as 'real' when adding aura to stack.
*Make blood frenzy expire when duration ends.
*Correct procflag for T.N.T once again.
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rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
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AttackStart/AttackedBy use. Author: VladimirMangos
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
Like non-dot damage, swing, negative spell landing, or fade fear/etc.
And provided by default call AttackStart if no current target.
This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
*Note: AttackBy is still disabled until proved useful to TC.
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Author: False.Genesis
Also fixed problem with remembering transform spell in case possible stacked negative and positive transforms.
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*Fix Sudden Death.
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m_target->RemoveAura(this))
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