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2024-08-02Core/DataStores: Updated to 11.0.0Shauren
2024-08-02Core/PacketIO: Updated to 11.0.0Shauren
2024-07-18Build: Fixed CMake 3.30 FindBoost deprecation warningShauren
2024-07-16Core/Logging: Minor internal refactorShauren
* Avoid formatting to output with fprintf * Use vector instead of unordered_map to store appenders in Logger
2024-07-15Build: CMake cleanupShauren
* Migrate all add_definitions to target_compile_definitions * Remove -D from preprocessor definitions added by target_compile_definitions (unneccessary, cmake strips it anyway) * Fixed NO_BUFFERPOOL not being set on g3d if jemalloc is used * Moved library/compiler specific compile flag settings spread all over various CMakeLists to their related library/compiler file * Remove ancient manual link flag settings for worldserver
2024-07-14Core/DBLayer: Add field metadata getters to query result classesShauren
2024-07-05Core/Database: Fixed WITH_COREDEBUG + WITH_DYNAMIC_LINKING incompatibility ↵Shauren
on windows
2024-06-23Core/AreaTriggers: Check actionset flags for client areatriggers to allow ↵Meji
some areatriggers to trigger while dead (#30042)
2024-06-12Core/Database: Rewrite QueryCallback with std::variantShauren
2024-06-12Core/Database: Remove future/promise typedefs from a public header (these ↵Shauren
are internal to database project)
2024-05-29Core/Misc: Remove separate storage for custom messages in exception types ↵Antonio Martín Berti
and store it directly in base class from <stdexcept> (#30012)
2024-05-27Core/AreaTriggers: Implement height check for polygon db2 areatriggersShauren
2024-05-27Core/AreaTriggers: Fix triggering of client areatriggers for some shapesMeji
2024-05-08Core: Update to 10.2.7Shauren
2024-05-06Core/Updater: Fix gcc build (this time for older gcc versions that didn't ↵Shauren
trigger the warning fixed in previous commit)
2024-05-06Core/Updater: Fix gcc warningShauren
2024-05-01Core/Spells: Implemented evoker empower spell mechanicShauren
2024-04-29Core/Items: Implemented packets setting up inventory cleanup parametersShauren
2024-04-22Core/Misc: Support boost 1.85Shauren
2024-04-12Core/Items: Implemented CreateTime item field and changed refund/soulbound ↵Shauren
trade timers to also count time offline
2024-04-11Core/Items: Fix loading secondaryItemModifiedAppearanceSpec5 (#29917)Gosha
2024-04-11Core/SAI: Added support for StringIds to creature and gameobject targets ↵Meji
(#29910) Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-04-10Core/DBLayer: Support retrieving DATE/DATETIME/TIMESTAMP column values ↵Shauren
directly without casting in sql
2024-03-30Core/Creatures: Changed the spawn health field in creature table to a ↵Meji
percentage (#29801)
2024-03-28Core/Players: Use CharBaseInfo.db2 data to determine appropriate race for ↵Shauren
mercenary mode transforms
2024-03-21Core: Updated to 10.2.6.53840Shauren
2024-03-09Core/Objects: Implemented vignettesShauren
2024-03-01Core/Database: Silence deprecation warning on mysql_stmt_bind_paramShauren
2024-02-29Core/Creatures: implemented most movement related static flags and migrated ↵Ovahlord
existing movement data into static flags (#29541) * implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids * implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged * implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled * implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place * implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids * implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming * implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all * implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor * partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER * deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
2024-01-30Core/Creatures: Move immunities to separate table and implemented setting ↵Shauren
immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-01-16Core/Bnet: Prevent crashes cauised be invalid values in salt column in ↵Shauren
battlenet_accounts
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ↵ModoX
(#29506)
2023-12-29Core/Database: Fixed a shutdown crash happening if worldserver did not fully ↵Shauren
start up (for example applying a db update failed)
2023-12-28Fix bfbda8dcce8d19dda0ee3d8f96d176901902e102Shauren
2023-12-27Core/Database: Replace union with std::variant in TransactionShauren
2023-12-26Core/Bnet: Implemented new SRP6 variants, and migrate old sha_pass_hash in ↵Shauren
battlenet_accounts to separate salt and verifier columns * passwords can now be case sensitive and up to 128 characters long
2023-12-21Core/Database: Fixed worldserver hanging if opening a connection to database ↵Shauren
failed
2023-12-17Core/Bnet: Rewrite LoginRESTService using boost::beast instead of gsoap as ↵Shauren
http backend and extract generic http code to be reusable elsewhere
2023-12-15Core/Database: Replace DatabaseWorker with asio io_contextShauren
2023-12-14Core/Database: Refactor MySQLConnection constructors and async thread creationShauren
2023-12-12Core/Battleground: Rework BattlegroundScore (#29438)Jeremy
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-11-21Core/Calendar: Implement different timezone support for ingame calendarShauren
Closes #8390 Closes #29427
2023-11-09Core: Update to 10.2.0Shauren
2023-10-30Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)Meji
2023-10-05Core/Realms: Replaced hardcoded realm category list with Cfg_Categories.db2Shauren
2023-09-30Core/Players: Implement mastery and versatility in character_stats (#29342)Keramat Jokar
2023-09-07Core: Update to 10.1.7Shauren
2023-08-27Core/Misc: Fixed doxygen docs being attached to wrong fieldsShauren
2023-08-26Core/Battlegrounds: Rework queues (#29200)Jeremy
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend