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Author
2025-09-22
Core/AreaTriggers: Implement AreaTriggerActionSetFlag::DontRunOnLeaveWhenExpi...
Meji
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2025-05-11
Core/Misc: Added new CanSeeOrDetectExtraArgs to CanSeeOrDetect (#30882)
Meji
2025-04-06
More nopch build fixes
Shauren
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-12-28
Core/AI: Implemented conversation ai (#30538)
ModoX
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2024-01-16
Core/Units: moved CharmInfo class and its definitions into a own file (#29583)
Ovahlord
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-05
Core/AI: Move ArcherAI to individual creature script (#29383)
ModoX
2023-08-27
Core/Scripts: Add multiple "Pass parameters between AI" methods on AreaTriggerAI
Traesh
2023-07-16
Core/Units: Allow autoattack if channelling with SPELL_ATTR5_ALLOW_ACTIONS_DU...
Traesh
2023-07-12
Core: Update to 10.1.5
Shauren
2023-06-24
Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate script
Shauren
2023-06-08
Core/Scripts: Added const to GetDialogStatus functions
HuangStomach
2023-04-07
Core/Units: Prevent backward melee attacks (#28895)
Meji
2023-04-06
Core/Creature: Implemented sparring with max health percent thresholds (#27198)
ModoX
2023-03-13
Core/Creatures: Allow disabling melee attacks for all creatures, not just the...
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2022-09-05
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)
offl
2022-06-10
Core/Spells: Increase search radius for avoid problems with some spells that ...
Gildor
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-24
Core/Spells: Rename SpellAttr0 to use official attribute names
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-24
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...
Giacomo Pozzoni
2022-03-22
Core/Pets: Do not force pets to follow their charmer when possessed by player...
Grindelwald
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-10
Core/Movement: comment unused parameter
ccrs
2022-03-10
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...
ccrs
2022-02-26
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034)
Jeremy
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/AI: CombatAI refactor (PR #25416)
Maks Szokalski
2022-02-04
Core/AI: SortByDistance will now sort the referenced list instead of a copy o...
Ovahlord
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-01-26
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units ...
Giacomo Pozzoni
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2022-01-21
Core/PetAI: Validate GetCharmInfo()
jackpoz
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Core/Misc: Remove whitespace at the end of lines
jackpoz
2021-12-23
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2021-12-22
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2021-12-22
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2021-12-22
Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
Ujp8LfXBJ6wCPR
2021-12-21
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
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