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ScriptedCreature.cpp
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Author
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2025-06-13
Core/Misc: Remove a bunch of code from headers
Shauren
2024-04-28
Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...
Ovahlord
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-10-22
Core/Map: Implement several difficulty getters (#29370)
Teleqraph
2023-03-21
Core/Scripts: Fixed crash in SummonList::DoZoneInCombat
10.0.5.48526
Shauren
2023-03-15
Core/Creatures: Allow flagging creatures to not clear their tap list when eva...
Shauren
2023-02-26
Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new me...
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-10-05
Core/Loot: Set loot dungeon encounter id before generating
Shauren
2022-10-04
Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
Shauren
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-22
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-19
Core/Scripts: Add missing implementation for samePhase argument of ScriptedAI...
Shauren
2021-12-19
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-14
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-11
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-03
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2017-09-06
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
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