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ScriptedCreature.h
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Author
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2025-06-13
Core/Misc: Remove a bunch of code from headers
Shauren
2023-10-22
Core/Map: Implement several difficulty getters (#29370)
Teleqraph
2023-01-06
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2022-12-27
Core/Creatures: Implement StringId for Creatures, a custom identifier to make...
Seyden
2022-10-05
Core/Loot: Set loot dungeon encounter id before generating
Shauren
2022-03-12
Core/Game: include addtional parameter in Object::GetPlayerListInGrid
ccrs
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-19
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: add missing public tag & correct alignment
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-03-11
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2018-01-01
Update copyright note for 2018
vincent-michael
2017-09-06
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-03-23
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-03-21
Build fix
Shauren
2017-03-04
[3.3.5] Azjol-Nerub rewrite
Treeston
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-02-11
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2017-02-05
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2017-02-05
Entities/Creature: Add some more std::chrono overloads
treeston
2017-01-08
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...
treeston
2017-01-08
Creature/CreatureAI:
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-04-08
Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)
treeston
2016-04-05
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
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