aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI/ScriptedCreature.h
AgeCommit message (Expand)Author
2025-06-13Core/Scripts: Mark script base class constructors noexceptShauren
2025-06-13Core/Misc: Remove a bunch of code from headersShauren
2023-10-22Core/Map: Implement several difficulty getters (#29370)Teleqraph
2023-01-06Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2022-12-27Core/Creatures: Implement StringId for Creatures, a custom identifier to make...Seyden
2022-10-05Core/Loot: Set loot dungeon encounter id before generatingShauren
2022-03-12Core/Game: include addtional parameter in Object::GetPlayerListInGridccrs
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-19Core/AI: add another helper for "ScriptedAI::ForceCombatStop"ccrs
2021-12-18Core/AI: 06443e3 followupccrs
2021-12-18Core/AI: add missing public tag & correct alignmentccrs
2021-12-18Core/AI: 06443e3 followupccrs
2021-12-18Core/AI: Add new method to force creatures around to stop combatjackpoz
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: variable naming standarizationccrs
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-03-11Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2018-01-01Update copyright note for 2018vincent-michael
2017-09-06Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-03-23Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-03-21Build fixShauren
2017-03-04[3.3.5] Azjol-Nerub rewriteTreeston
2017-02-26Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2017-02-11ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2017-02-05Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2017-02-05Entities/Creature: Add some more std::chrono overloadstreeston
2017-01-08Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2017-01-08Creature/CreatureAI:treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-04-08Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)treeston
2016-04-05AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston