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path: root/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
AgeCommit message (Expand)Author
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-06-13Core/Scripts: Mark script base class constructors noexceptShauren
2024-04-19Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw int...Shauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-03-15Core/Creatures: Allow flagging creatures to not clear their tap list when eva...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-01-23Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2022-01-23Core/EscortAI: std::chrono-ify AddWaypointCarbenium
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-01Core/Misc: Remove whitespace at the end of linesjackpoz
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-02Core: Restore reset in EscortAI::InitializeAI (#23197)Killyana
2021-10-26Core/EscortAI: initialize run state before filling waypoints (PR #22416)Ovah
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...Treeston
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-06-19Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...Treeston
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-02-25Core/AI: reorder methods in ScriptedEscortAIccrs
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-01-01Update copyright note for 2018vincent-michael
2017-10-03Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-20Core/Game: Include cleanup, part 3Shauren