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ScriptedEscortAI.cpp
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Author
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2024-04-19
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw int...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-11-24
Core/Waypoints: Drop waypoint_scripts table (#29437)
ModoX
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-04-10
Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)
ModoX
2023-03-15
Core/Creatures: Allow flagging creatures to not clear their tap list when eva...
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2022-01-01
Core/Misc: Remove whitespace at the end of lines
jackpoz
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-02
Core: Restore reset in EscortAI::InitializeAI (#23197)
Killyana
2021-10-26
Core/EscortAI: initialize run state before filling waypoints (PR #22416)
Ovah
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...
Treeston
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-06-19
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...
Treeston
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-02-25
Core/AI: reorder methods in ScriptedEscortAI
ccrs
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-08-17
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
Riztazz
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
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