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ScriptedFollowerAI.cpp
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Author
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-05
Core/Misc: remove incorrect ClearUnitState calls related to movement
ccrs
2021-12-05
Core/AI: couple movement related corrections in FollowerAI
ccrs
2021-12-05
Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAI
ccrs
2021-12-05
Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...
ccrs
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-11
Scripts/SmartAI: Some clean-up work:
treeston
2017-01-09
Core: updated creature type flags enum (#17128)
ForesterDev
2017-01-01
Update copyright note for 2017
vincent-michael
2016-04-08
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-19
Merge pull request #14974 from pete318/stealth_work
mik1893
2015-05-04
Core/Creatures: Extended npcflags to uint64
Shauren
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-06
Core/Defines: Updated some enums to build 6.0.2.18988
Kinzcool
2014-09-19
Core/Misc: multiple changes
joschiwald
2014-09-16
Core/Scripts: Fixed incorrect guid usage in logs
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-04-27
Core: Droped `faction_H` field -- only one faction table is necessary
Kinzcool
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-11-10
Core/ScriptedAI: Fix Headers.
Malcrom
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
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