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path: root/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
AgeCommit message (Expand)Author
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-06-13Core/Scripts: Mark script base class constructors noexceptShauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-05Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2021-12-05Core/AI: couple movement related corrections in FollowerAIccrs
2021-12-05Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2021-12-05Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: variable naming standarizationccrs
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-10-03Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-11Scripts/SmartAI: Some clean-up work:treeston
2017-01-09Core: updated creature type flags enum (#17128)ForesterDev
2017-01-01Update copyright note for 2017vincent-michael
2016-04-08Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-19Merge pull request #14974 from pete318/stealth_workmik1893
2015-05-04Core/Creatures: Extended npcflags to uint64Shauren
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-06Core/Defines: Updated some enums to build 6.0.2.18988Kinzcool
2014-09-19Core/Misc: multiple changesjoschiwald
2014-09-16Core/Scripts: Fixed incorrect guid usage in logsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-04-27Core: Droped `faction_H` field -- only one faction table is necessaryKinzcool
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-11-10Core/ScriptedAI: Fix Headers.Malcrom
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp