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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-29T01:01:01Z
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SmartScripts
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SmartAI.cpp
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Author
6 days
Core/AreaTriggers: Implement AreaTriggerActionSetFlag::DontRunOnLeaveWhenExpi...
Meji
2025-07-17
Core/SAI: Replace sai specific object type checking functions with Object fun...
Shauren
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2024-12-04
Core/SAI: Allow update of disable gravity/root applied via static flags (usin...
Meji
2024-10-22
Core/SAI: Implemented new event type SMART_EVENT_AREATRIGGER_EXIT (88) (#30367)
Meji
2024-04-21
Core/Movement: Implemented alternative method of smoothing waypoint paths (se...
Shauren
2024-04-14
Core/SAI: Implement waiting for actions on action list to finish before conti...
Shauren
2024-04-03
Core/SAI: Allow gameobjects to be targeted by spell casts
Shauren
2024-03-12
Core/SmartAI: Load paths by their id now that SAI doesn't use a separate data...
Shauren
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-07-09
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)
Meji
2023-06-24
Core/SAI: Fixed event SMART_EVENT_WAYPOINT_ENDED (#29025)
Meji
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2023-03-13
Core/Creatures: Allow disabling melee attacks for all creatures, not just the...
Shauren
2023-01-31
Core/SAI: Set the trigger player as baseobject when the source type isn't a W...
Meji
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-09-16
Core/Loot: Move loot rolls from Group to Loot
Shauren
2022-09-05
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)
offl
2022-06-10
Scripts/Quest: Rework 'The Way to His Heart...' & make SAI's StopFollow work ...
offl
2022-04-01
Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when...
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-26
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-03-21
Core/SAI: Remove deprecated events and actions (#27258)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-10
Core/SAI: Fix typo
jackpoz
2022-03-06
Core/SmartAI: AI change on charmed (#26065)
Engilas
2022-02-28
Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the cu...
jackpoz
2022-02-27
Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 ...
Giacomo Pozzoni
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2022-02-05
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...
jackpoz
2022-01-26
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2022-01-22
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2022-01-18
Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581)
Seyden
2022-01-18
Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...
Rothend
2022-01-18
Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...
Rothend
2022-01-06
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...
Rothend
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-22
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2021-12-22
Core/AI: Fix remaining charming issue
jackpoz
2021-12-22
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2021-12-22
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2021-12-19
Core/AI: Fix creatures not updating their target properly once engaged
Killyana
2021-12-18
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2021-12-16
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...
ccrs
2021-12-16
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
ccrs
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