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SmartScript.h
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Author
2025-09-07
Core/SAI: Add storedTargetId param to summon actions (#31142)
BandyscTC
2025-07-17
Core/SAI: Replace sai specific object type checking functions with Object fun...
Shauren
2025-07-17
Core/SAI: Use std::string_view for event params
Shauren
2025-07-17
Core/SAI: Use std::vector::emplace_back instead of creating large temporary o...
Shauren
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2024-04-14
Core/SAI: Implement waiting for actions on action list to finish before conti...
Shauren
2024-04-11
Core/SAI: Added support for StringIds to creature and gameobject targets (#29...
Meji
2023-07-09
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)
Meji
2023-01-31
Core/SAI: Set the trigger player as baseobject when the source type isn't a W...
Meji
2022-12-30
Core/SAI: Add action param 7 (#28519)
Aqua Deus
2022-03-12
Core/SAI: Remove SMART_ACTION_INSTALL_AI_TEMPLATE (#26797)
offl
2022-03-06
Core/SmartAI: AI change on charmed (#26065)
Engilas
2022-03-05
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...
Giacomo Pozzoni
2022-02-05
Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)
Giacomo Pozzoni
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-01-26
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-18
Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581)
Seyden
2022-01-06
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...
Rothend
2022-01-01
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)
Giacomo Pozzoni
2021-12-25
Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST (#27029)
ModoX
2021-11-10
Core/SAI: Add a 4th target parameter to SAI
jackpoz
2021-06-21
Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...
Treeston
2021-06-20
oops, now it builds (and a bonus refactor that annoyed me)
Treeston
2021-06-20
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...
Treeston
2021-03-06
Core/SAI: Implement quest source for SAI (#26170)
Matan Shukry
2021-02-05
Core/SAI: Added SAI support for new areatriggers
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-17
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
ariel-
2020-07-16
Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...
ariel-
2020-07-16
Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...
ariel-
2020-01-02
New Year
Aokromes
2019-11-01
Nopch fix
Shauren
2019-08-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2019-07-21
Core/Misc: Various crash fixes (#19059)
xinef1
2019-04-30
Core/SAI: Add a 5th parameter to SAI events
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-09-06
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2017-05-19
Game/SAI: Negate p instead of using abs.
Gacko
2017-05-19
Fix non-PCH build.
Gacko
2017-05-18
Core/Game: Include cleanup
Shauren
2017-03-17
Core/AI: enable SmartScripts on Scenes + add scene related actions/events
Traesh
2017-02-19
Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)
treeston
2017-02-11
Scripts/SmartAI: Some clean-up work:
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-15
Core/Misc: fix warning and misc codestyle fixes
MitchesD
2016-01-01
Update copyright note for 2016
Vincent-Michael
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