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SmartScripts
Age
Commit message (
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Author
2012-09-19
Core/SmartAI: revert previous setfly change.
Kandera
2012-09-17
Core/SmartAI: Add missing break on 2e5e8331f386c37ac06714a44a6d82f83361b34a
Vincent-Michael
2012-09-17
Core/SmartAI: fix SMART_ACTION_SET_FLY. was backwards :P
Kandera
2012-09-17
Core/SmartAI: add SMART_ACTION_SET_HEALTH_REGEN (102).
Kandera
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-09-08
Fix a typo in SmartScript.cpp
Nay
2012-09-08
Core/SAI: Implement SMART_ACTION_SET_HOME_POS (101)
Santiago
2012-09-06
Core/SmartAI: Tiny tiny optimization in an if
Nay
2012-09-05
Core/SAI: Add condition to run SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL code
w1sht0l1v3
2012-09-05
Core/SAI: Fix SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
w1sht0l1v3
2012-08-30
Core: Fix many "errors"/warnings and coding style (3)
Nay
2012-08-16
Core/Loading: Re-enable Server loading log
Spp
2012-08-03
Fix compile under windows
Spp
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
2012-07-21
Core/SAI: Added new parameter to actions 90 and 91
Santiago
2012-07-03
Core/SmartScript: Corrected size of pointId parameter for MOVE_TO_POS SAI action
Shauren
2012-06-23
Core/SmartAI: Fixed SMART_ACTION_SET_RANGED_MOVEMENT parameters
Shauren
2012-06-19
Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...
Discover-
2012-06-18
Core/SAI: Remove some unused conditions related code
Nay
2012-06-17
Missing break on 8c16cc2260a68
Nay
2012-06-17
Fix build in GCC
Nay
2012-06-17
Core/SAI: Implement SMART_EVENT_ACTION_DONE (72, DoAction)
Nay
2012-06-12
Core/SmartAI: Allow calling talk action on targeted creature even if scripted...
Shauren
2012-06-11
Core/SAI: Missing change from previous commit
Subv
2012-06-11
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
Shauren
2012-06-07
Core/SAI: Fixed the cage GameObject template script, the script should start ...
Subv
2012-06-04
Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the...
Discover-
2012-06-02
Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all a...
Nay
2012-05-30
Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b9229469e142bd152b4...
Discover-
2012-05-29
Core/SAI: Fix previous commit. Thanks Shauren for notifying.
Discover-
2012-05-29
Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SE...
Discover-
2012-05-20
And I forgot to Ctrl+S, yay me.
Nay
2012-05-20
Core/SAI: Few changes to db data validation for actions and event flags
Nay
2012-05-19
Core/SmartAI:
kaelima
2012-04-19
Fixed build
Subv
2012-04-19
Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE t...
Subv
2012-04-14
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
Shauren
2012-04-05
Core/SmartScript: Fixed crashes with stored target lists
Shauren
2012-04-05
Core/SAI: Added a new event flag to allow events to NOT reset when the creatu...
Subv
2012-03-28
Merge pull request #5918 from GyxTom/master
Shocker
2012-03-29
Core/AI: Fix some wannabe-invinceable typos here and there...
click
2012-03-28
Core/Scripts: Fix invincibility hp level for smart scripts.
kandera
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-28
Core/Game: Code style.
Gyx
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 4)
Nay
2012-03-24
Core: Add proper cleanup at exit for smart script waypoints and instance enco...
Shauren
2012-03-21
Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POS
Subv
2012-03-19
Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetLi...
Shauren
2012-03-12
Core/Units:
Machiavelli
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