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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2012-09-19Core/SmartAI: revert previous setfly change.Kandera
2012-09-17Core/SmartAI: Add missing break on 2e5e8331f386c37ac06714a44a6d82f83361b34aVincent-Michael
2012-09-17Core/SmartAI: fix SMART_ACTION_SET_FLY. was backwards :PKandera
2012-09-17Core/SmartAI: add SMART_ACTION_SET_HEALTH_REGEN (102).Kandera
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-09-08Fix a typo in SmartScript.cppNay
2012-09-08Core/SAI: Implement SMART_ACTION_SET_HOME_POS (101)Santiago
2012-09-06Core/SmartAI: Tiny tiny optimization in an ifNay
2012-09-05Core/SAI: Add condition to run SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL codew1sht0l1v3
2012-09-05Core/SAI: Fix SMART_ACTION_SET_INVINCIBILITY_HP_LEVELw1sht0l1v3
2012-08-30Core: Fix many "errors"/warnings and coding style (3)Nay
2012-08-16Core/Loading: Re-enable Server loading logSpp
2012-08-03Fix compile under windowsSpp
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael
2012-07-21Core/SAI: Added new parameter to actions 90 and 91Santiago
2012-07-03Core/SmartScript: Corrected size of pointId parameter for MOVE_TO_POS SAI actionShauren
2012-06-23Core/SmartAI: Fixed SMART_ACTION_SET_RANGED_MOVEMENT parametersShauren
2012-06-19Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...Discover-
2012-06-18Core/SAI: Remove some unused conditions related codeNay
2012-06-17Missing break on 8c16cc2260a68Nay
2012-06-17Fix build in GCCNay
2012-06-17Core/SAI: Implement SMART_EVENT_ACTION_DONE (72, DoAction)Nay
2012-06-12Core/SmartAI: Allow calling talk action on targeted creature even if scripted...Shauren
2012-06-11Core/SAI: Missing change from previous commitSubv
2012-06-11Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAIShauren
2012-06-07Core/SAI: Fixed the cage GameObject template script, the script should start ...Subv
2012-06-04Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the...Discover-
2012-06-02Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all a...Nay
2012-05-30Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b9229469e142bd152b4...Discover-
2012-05-29Core/SAI: Fix previous commit. Thanks Shauren for notifying.Discover-
2012-05-29Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SE...Discover-
2012-05-20And I forgot to Ctrl+S, yay me.Nay
2012-05-20Core/SAI: Few changes to db data validation for actions and event flagsNay
2012-05-19Core/SmartAI:kaelima
2012-04-19Fixed buildSubv
2012-04-19Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE t...Subv
2012-04-14Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAIShauren
2012-04-05Core/SmartScript: Fixed crashes with stored target listsShauren
2012-04-05Core/SAI: Added a new event flag to allow events to NOT reset when the creatu...Subv
2012-03-28Merge pull request #5918 from GyxTom/masterShocker
2012-03-29Core/AI: Fix some wannabe-invinceable typos here and there...click
2012-03-28Core/Scripts: Fix invincibility hp level for smart scripts.kandera
2012-03-28Core/Game: Code style again.Gyx
2012-03-28Core/Game: Code style.Gyx
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 4)Nay
2012-03-24Core: Add proper cleanup at exit for smart script waypoints and instance enco...Shauren
2012-03-21Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POSSubv
2012-03-19Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetLi...Shauren
2012-03-12Core/Units:Machiavelli