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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-26Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92DDuarte
2016-01-26Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUNDDDuarte
2016-01-26Core/SAI: added SMART_ACTION_RANDOM_SOUNDLopfest
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-10Fix typo after dcb7082277447c21b11c4a1d59f105fa342c172eariel-
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-11-26Core/Misc: fix warning and misc codestyle fixesMitchesD
2015-11-08Merge pull request #15022 from robinsch/GOdespawnKillyana
2015-11-07Core: Whitespace cleanupVincent-Michael
2015-10-31Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-31Core/Conditions: Type renamingShauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-10-10Merge pull request #15501 from Treeston/3.3.5-proximitycombatShauren
2015-10-04Core/Misc: renamed sGossipSelect parametersjoschiwald
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-27Merge pull request #15191 from Rushor/actionRushor
2015-09-25Clean up SmartAI::MoveInLineOfSight. Remove tons of duplicate logic and forwa...treeston
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-04Core/SmartScripts: SMART_ACTION_TALK - added action param 3 to set target as ...MitchesD
2015-08-05Core/SmartScript: removed initial timer of SMART_EVENT_IC_LOS and SMART_EVENT...MitchesD
2015-07-25Core/SmartScripts: added new action SMART_ACTION_COMBAT_STOPMitchesD
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-24Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-07-20Core/SAI: Fix some weird code in SmartAIMgr::IsTextValidDDuarte
2015-07-15Merge pull request #14974 from pete318/stealth_workmik1893
2015-07-08SmartAI: Added the possibility to despawn object with action 41 (SMART_ACTION...robinsch
2015-07-07SmartAI: Fixed a bug where creatures would clear movement flags when they sho...robinsch
2015-07-02The following stealth changes are implemented.pete318
2015-06-14Merge pull request #14728 from kelno/fixesjackpoz
2015-06-03Scripts/SmartScripts: Clear Movement on Deathrobinsch
2015-05-20Removed useless calculation in last commitKelno
2015-05-20Fixed a math error in SmartScript::DecPhase(int32)Kelno
2015-05-02Core/SAI: SMART_ACTION_SET_COUNTER now can be used for all targets, not just ...MitchesD
2015-04-02Core/SAI: fix typoMitchesD
2015-04-02Core/SAI: fix merge conflictMitchesD
2015-04-02Core/SmartScripts: added SMART_ACTION_SET_COUNTER and SMART_EVENT_COUNTER_SETMitchesD
2015-03-30Core/Misc: Remove unused headersleak
2015-03-18Core/Game: Fix some issues detected by static analysis.Naios
2015-01-01Update copyright note for 2015Vincent-Michael
2014-12-28Core/Logs: fixing typosRat
2014-12-28Core/Logs: Move runtime log to debugAokromes
2014-11-03Core: Fix warningsVincent-Michael
2014-11-02Core/SAI: Allow dropping a specific amount of aura charges using SMART_ACTION...Discover-
2014-10-11Core:/SAI: Added better error log output in 0a897616dae34a26af4be516f25cc3c91...Vincent-Michael
2014-10-11Core/SAI: changed multiple validation checksjoschiwald
2014-10-11Core/SAI: Added new error for wrong target orientation valueVincent-Michael
2014-10-09Core/SmartScripts: Fix multiple target_typesyesitsme
2014-10-07Core/SAI: Ingore text valid errors for SMART_TARGET_CREATURE_DISTANCE / SMART...Vincent-Michael