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Author
2020-04-29
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-04-24
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...
tkrokli
2020-01-02
New Year
Aokromes
2019-11-01
Nopch fix
Shauren
2019-09-01
Core/SAI: Describe additional SMART_ACTION_PLAY_SPELL_VISUAL_KIT params
Shauren
2019-09-01
Core/SmartScripts: implement SMART_ACTION_PLAY_SPELL_VISUAL_KIT (#23737)
Lopfest
2019-08-31
Core/SAI: Implement new action to set movement speed
Lopfest
2019-08-22
Core/SAI: Restore SMART_ACTION_SET_DATA accidentally deleted in cherry-picks ...
Lopfest
2019-08-17
Core/SmartAI: Allow scripting GameObjects by spawn id too
ariel-
2019-08-17
Core/Entities: spawned movementtype should override template movementtype
ariel-
2019-08-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2019-08-17
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
Riztazz
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Core/Misc: Various crash fixes (#19059)
xinef1
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-06-15
Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tick
ariel-
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-04-30
Core/SAI: Add a 5th parameter to SAI events
Aokromes
2019-04-18
Removed a bunch of "reserved" SAI actions
Shauren
2019-04-17
Update SmartScriptMgr.h
Aokromes
2019-04-17
Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Merge branch 'bfa'
Shauren
2018-12-09
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2018-11-07
Core/Creatures: Update creature model handling with new display scale (#22567)
Traesh
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-18
Core/SmartScript: update ACTION_GO_SET_GO_STATE
Kittnz
2018-03-12
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2018-03-12
Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5
ariel-
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-02-01
Core/Gossip: Revert renaming/changing types part of 853df91048330f3066e7adb14...
Shauren
2018-01-14
Core/Battleground: Dropped battleground texts from trinity_string and replace...
joschiwald
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-28
Core/Quests: Implemented quest popups
Ovalord
2017-11-11
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
SnapperRy
2017-11-05
Core/SAI: remove wrong DB errors.
SnapperRy
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-10-03
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2017-09-06
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2017-09-05
Core/SmartAI: There's a function for that
ariel-
2017-09-05
Core/SAI: don't reset event phase when npc evades/resets.
SnapperRy
2017-07-22
Core/Smartscripts: Add respawn timer to smartscript despawn (#20070)
Malcrom
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-19
Game/SAI: Negate p instead of using abs.
Gacko
2017-05-19
Fix non-PCH build.
Gacko
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