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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2020-04-29Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-04-24Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2020-01-02New YearAokromes
2019-11-01Nopch fixShauren
2019-09-01Core/SAI: Describe additional SMART_ACTION_PLAY_SPELL_VISUAL_KIT paramsShauren
2019-09-01Core/SmartScripts: implement SMART_ACTION_PLAY_SPELL_VISUAL_KIT (#23737)Lopfest
2019-08-31Core/SAI: Implement new action to set movement speedLopfest
2019-08-22Core/SAI: Restore SMART_ACTION_SET_DATA accidentally deleted in cherry-picks ...Lopfest
2019-08-17Core/SmartAI: Allow scripting GameObjects by spawn id tooariel-
2019-08-17Core/Entities: spawned movementtype should override template movementtypeariel-
2019-08-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-15Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tickariel-
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-04-30Core/SAI: Add a 5th parameter to SAI eventsAokromes
2019-04-18Removed a bunch of "reserved" SAI actionsShauren
2019-04-17Update SmartScriptMgr.hAokromes
2019-04-17Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATICAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Merge branch 'bfa'Shauren
2018-12-09Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2018-11-07Core/Creatures: Update creature model handling with new display scale (#22567)Traesh
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-18Core/SmartScript: update ACTION_GO_SET_GO_STATEKittnz
2018-03-12Core/Misc Remove WhiteSpaces (#18379)Gustavo
2018-03-12Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5ariel-
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-02-01Core/Gossip: Revert renaming/changing types part of 853df91048330f3066e7adb14...Shauren
2018-01-14Core/Battleground: Dropped battleground texts from trinity_string and replace...joschiwald
2018-01-03Core/Misc: Added helper function Unit::SetFullPowerMihapro
2018-01-01Update copyright note for 2018vincent-michael
2017-11-28Core/Quests: Implemented quest popupsOvalord
2017-11-11Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.SnapperRy
2017-11-05Core/SAI: remove wrong DB errors.SnapperRy
2017-10-03Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2017-10-03Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2017-09-06Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-
2017-09-05Core/SmartAI: There's a function for thatariel-
2017-09-05Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
2017-07-22Core/Smartscripts: Add respawn timer to smartscript despawn (#20070)Malcrom
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-19Game/SAI: Negate p instead of using abs.Gacko
2017-05-19Fix non-PCH build.Gacko