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Author
2012-01-07
Merge branch 'master' into 4.x
Nay
2012-01-05
Fixed a typo
Subv2112
2012-01-05
Core/SAI: Self-casted auras should not be removed when the NPC resets
Subv2112
2012-01-05
Vehicles with SAI should not kick their passengers when resetting
Subv2112
2012-01-03
Core/SAI: SMART_ACTION_MOVE_TO_POS should not overwrite the effects of SMART_...
Subv2112
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-31
Core/DBLayer: Refactor prepared statement defines Note:
leak
2011-12-30
Core/SAI: Restore build
leak
2011-12-28
Fixed compile, thanks Lopin for pointing out
Subv2112
2011-12-27
Core/SAI: Added also SMART_TARGET_OWNER_OR_SUMMONER to SMART_ACTION_MOVE_TO_POS.
Subv2112
2011-12-27
Core/SAI: Added support for SMART_TARGET_CREATURE_RANGE, SMART_TARGET_CREATUR...
Subv2112
2011-12-27
Core/SAI: Enabled SMART_TARGET_STORED
Subv2112
2011-12-27
Merge branch 'master' into 4.x and some warning fixes
Spp
2011-12-19
Core/Misc: Some random meaningless Engrish to English conversion in a method ...
Machiavelli
2011-12-13
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Machiavelli
2011-12-11
Core/SAI: Remove an improper value in case switch.. no idea when/how/why that...
Machiavelli
2011-12-11
Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMAR...
Machiavelli
2011-12-10
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Machiavelli
2011-12-10
Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.
kaelima
2011-12-06
Core/SAI: Typo in second param of SMART_ACTION_SEND_GOSSIP_MENU. This is npc_...
Machiavelli
2011-11-26
Merge branch 'master' into 4.x
Nay
2011-11-26
Core/DB: Fix character creation in Player::SaveToDB.
kaelima
2011-11-23
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Rat
2011-11-23
Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration ...
Shauren
2011-11-20
Initial Commit for client version change to 4.2.2 (14545)
Rat
2011-11-13
Core/SmartAI: Remove the requirement for only players to trigger SMART_ACTION...
kaelima
2011-10-31
Core/SmartAI: Initialized player pointer before use
kaelima
2011-10-31
Core/SmartAI:
kaelima
2011-10-30
Core/SAI: SMART_ACTION_TALK, if our action target is a player, use its guid a...
Nay
2011-10-30
Core/SAI: Add input validation (params) to certain target types and update ta...
Nay
2011-10-25
Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_...
kaelima
2011-10-25
Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYER
kaelima
2011-10-25
Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle -...
kaelima
2011-10-24
Core/Misc: Some minor cleanups
kaelima
2011-10-24
Core/SmartAI:
kaelima
2011-10-23
Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell ...
Shocker
2011-10-23
Core/SAI: Fix event phases when phase > 2
Nay
2011-10-23
Tiny typo on previous commit.
Nay
2011-10-23
Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.
Geekotron
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-07
Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as int...
Rat
2011-10-01
Core/Creature: Do not attack non-combat pets.
Nay
2011-10-01
Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Nay
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-20
Core/SmartAI: Re-apply accidentally removed crash fix, whoops
Rat
2011-09-20
Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
Rat
2011-09-19
Fix crash caused by invalid talker in SmartScript. Solve #3082.
megamage
2011-09-19
Core/SmartAI: Corrected validation check for SAI action summon, type parameter
Shauren
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
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