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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2014-01-15Core/SAI: Fix assertion triggered in SmartScriptjackpoz
2014-01-12Core/SAI: Fix crash in SmartScriptjackpoz
2014-01-10Core/SAI: drop unneeded codejoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-25Core/Quests: Added stuff missing in previous commitShauren
2013-12-24Core/SAI: Fixed a crash in call for help/flee for assist actions when they ha...Shauren
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-19Core/SAI: Fix another memory leak, thanks to @XterDiscover-
2013-12-19Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the...Discover-
2013-12-18Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...Discover-
2013-12-17Core/SAI: Fix compileDiscover-
2013-12-17Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...Discover-
2013-12-17Core/SAI: In all npc flag related action_types we now check if the target is ...Discover-
2013-12-17Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...Discover-
2013-12-17Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...Discover-
2013-12-14Core/Quests: Fix an issue where auto-completed quests would not be automatica...Discover-
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-12-13Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...Discover-
2013-12-12Core/SmartAI: Reset Actions will not be processed until creature reaches home.Malcrom
2013-12-12Core/AI: Some code cleanupMalcrom
2013-12-12Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...Malcrom
2013-12-11Core/SmartScripts: speedup loading/validating sai scripts from dbjoschiwald
2013-12-10Scripts: replace some SetOrientation() calls with spline packets and some ran...joschiwald
2013-12-04Core/SmartAI: Remove unneeded code added in errorMalcrom
2013-12-03Core/SmartAI: Fixed waypoint pathing not resuming after evade.Malcrom
2013-12-03Core/SmartScript: Allow flag to be added to spell to determine combat movement.Malcrom
2013-12-03Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENTMalcrom
2013-11-11Core/Logging: Minor changesSpp
2013-11-11Core: Improve error messages for linked_respawn table (and minor cosmetic cha...Spp
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-11-07Core/SmartAI: Better wording for telling "There is a spell for summoning this"Gacko
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Core/SAI: Rename SMART_EVENT_TARGET_CASTING to SMART_EVENT_VICTIM_CASTING as ...Discover-
2013-10-21Core/Misc: Get rid of some useless codeDiscover-
2013-10-16Core/TransportsShauren
2013-10-11Core/SAI: When the castflags are set to both SMARTCAST_AURA_NOT_PRESENT and S...Discover-
2013-10-01Merge branch 'master' of github.com:TrinityCore/TrinityCore into string_conca...Ellie
2013-10-01Whitespace between string literals and user-defined literals is now mandatory...Ellie
2013-10-01Core/SAI: Properly implement the second parameter of SMART_ACTION_CALL_TIMED_...Discover-
2013-09-30Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...Discover-
2013-09-25Core/SAI: Get rid of unused parameter 'storageId' (third) in SMART_ACTION_SUM...Discover-
2013-09-24Merge branch 'master' of github.com:TrinityCore/TrinityCorejackpoz
2013-09-24Core/AI: Fix uninitialized values and array overflows in SAIjackpoz
2013-09-23Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreDiscover-
2013-09-23Core/SAI: Using SMART_TARGET_NONE no longer works the same way as SMART_TARGE...Discover-
2013-09-21Core/SAI: Make SMART_ACTION_RANDOM_MOVE also work with SMART_TARGET_NONE and ...Discover-
2013-09-09Core/SmartAI: Fixed creatures using SAI not attacking its charmer after it br...Shauren
2013-09-08Core/SmartScripts: Fixed heap corruption in SMART_ACTION_EQUIPShauren