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Commit message (
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Author
2014-01-15
Core/SAI: Fix assertion triggered in SmartScript
jackpoz
2014-01-12
Core/SAI: Fix crash in SmartScript
jackpoz
2014-01-10
Core/SAI: drop unneeded code
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-12-25
Core/Quests: Added stuff missing in previous commit
Shauren
2013-12-24
Core/SAI: Fixed a crash in call for help/flee for assist actions when they ha...
Shauren
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-12-19
Core/SAI: Fix another memory leak, thanks to @Xter
Discover-
2013-12-19
Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the...
Discover-
2013-12-18
Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...
Discover-
2013-12-17
Core/SAI: Fix compile
Discover-
2013-12-17
Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...
Discover-
2013-12-17
Core/SAI: In all npc flag related action_types we now check if the target is ...
Discover-
2013-12-17
Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...
Discover-
2013-12-17
Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...
Discover-
2013-12-14
Core/Quests: Fix an issue where auto-completed quests would not be automatica...
Discover-
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-13
Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...
Discover-
2013-12-12
Core/SmartAI: Reset Actions will not be processed until creature reaches home.
Malcrom
2013-12-12
Core/AI: Some code cleanup
Malcrom
2013-12-12
Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...
Malcrom
2013-12-11
Core/SmartScripts: speedup loading/validating sai scripts from db
joschiwald
2013-12-10
Scripts: replace some SetOrientation() calls with spline packets and some ran...
joschiwald
2013-12-04
Core/SmartAI: Remove unneeded code added in error
Malcrom
2013-12-03
Core/SmartAI: Fixed waypoint pathing not resuming after evade.
Malcrom
2013-12-03
Core/SmartScript: Allow flag to be added to spell to determine combat movement.
Malcrom
2013-12-03
Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENT
Malcrom
2013-11-11
Core/Logging: Minor changes
Spp
2013-11-11
Core: Improve error messages for linked_respawn table (and minor cosmetic cha...
Spp
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-11-07
Core/SmartAI: Better wording for telling "There is a spell for summoning this"
Gacko
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-22
Core/SAI: Rename SMART_EVENT_TARGET_CASTING to SMART_EVENT_VICTIM_CASTING as ...
Discover-
2013-10-21
Core/Misc: Get rid of some useless code
Discover-
2013-10-16
Core/Transports
Shauren
2013-10-11
Core/SAI: When the castflags are set to both SMARTCAST_AURA_NOT_PRESENT and S...
Discover-
2013-10-01
Merge branch 'master' of github.com:TrinityCore/TrinityCore into string_conca...
Ellie
2013-10-01
Whitespace between string literals and user-defined literals is now mandatory...
Ellie
2013-10-01
Core/SAI: Properly implement the second parameter of SMART_ACTION_CALL_TIMED_...
Discover-
2013-09-30
Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...
Discover-
2013-09-25
Core/SAI: Get rid of unused parameter 'storageId' (third) in SMART_ACTION_SUM...
Discover-
2013-09-24
Merge branch 'master' of github.com:TrinityCore/TrinityCore
jackpoz
2013-09-24
Core/AI: Fix uninitialized values and array overflows in SAI
jackpoz
2013-09-23
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Discover-
2013-09-23
Core/SAI: Using SMART_TARGET_NONE no longer works the same way as SMART_TARGE...
Discover-
2013-09-21
Core/SAI: Make SMART_ACTION_RANDOM_MOVE also work with SMART_TARGET_NONE and ...
Discover-
2013-09-09
Core/SmartAI: Fixed creatures using SAI not attacking its charmer after it br...
Shauren
2013-09-08
Core/SmartScripts: Fixed heap corruption in SMART_ACTION_EQUIP
Shauren
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