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Author
2012-04-19
Fixed build
Subv
2012-04-19
Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE t...
Subv
2012-04-18
Core/Spells: Removed unneeded phase check from spell casts, its already done ...
Shauren
2012-04-18
Core/Scripts: Added possibility to remove phase setting from EventMap and an ...
Shauren
2012-04-14
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
Shauren
2012-04-14
Core/Scripts: Added support for creating custom GameObjectAI classes, similar...
Shauren
2012-04-12
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method ...
kaelima
2012-04-11
couple wrong return types
faramir118
2012-04-09
Core/Scripts: Remove some unnecessary creature/player casts in scripts and do...
kaelima
2012-04-08
Core/Cleanup:
kaelima
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-04-06
PeAI update
MrSmite
2012-04-05
Core/SmartScript: Fixed crashes with stored target lists
Shauren
2012-04-05
Core/SAI: Added a new event flag to allow events to NOT reset when the creatu...
Subv
2012-04-01
Core/Script: Code style and some rewriting.
Gyx
2012-03-29
Core/DBLayer: Even more types fixes...
Nay
2012-03-29
Core/Game: Code style.
Gyx
2012-03-28
Merge pull request #5918 from GyxTom/master
Shocker
2012-03-29
Core/AI: Fix some wannabe-invinceable typos here and there...
click
2012-03-28
Core/Scripts: Fix invincibility hp level for smart scripts.
kandera
2012-03-28
Core/Game: Code style again.
Gyx
2012-03-28
Core/Game: Code style.
Gyx
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 4)
Nay
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 1)
Nay
2012-03-24
Core: Add proper cleanup at exit for smart script waypoints and instance enco...
Shauren
2012-03-21
Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POS
Subv
2012-03-19
Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetLi...
Shauren
2012-03-16
Merge pull request #5743 from MrSmite/PetAI_2
Shocker
2012-03-16
Pet UI - Fix for "Attack" continues to flash after combat end
MrSmite
2012-03-16
Fix for pets moving from stay during combat
MrSmite
2012-03-12
Core/Units:
Machiavelli
2012-03-11
R.I.P SimpleAI
Nay
2012-03-10
Core/DBC: Remove store getters (useless since we don't have scripts as extern...
Shauren
2012-03-03
Core/SAI: SMART_ACTION_MOVE_TO_POS will now have param1 as PointId. This mean...
Discover-
2012-03-02
Core/Misc: Remove redundant implicit template types in some std::make_pair ca...
Subv
2012-03-01
Core: Fixed compile without PCH
Shauren
2012-03-01
Core/CreatureTextMgr: Added support for creature_text localization
Shauren
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-27
Core: Minor cleanup in ObjectMgr and warning fixes
Spp
2012-02-23
Core: Random cleanup + compile fix
Shauren
2012-02-23
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-23
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-22
Fix build (gcc) and fix warnings
Spp
2012-02-18
Core/SAI: Implemented SMARTCAST_AURA_NOT_PRESENT as castflag, the spell will ...
Subv
2012-02-18
Core: Clean up whitespace and tabs in the base sourcetree
click
2012-02-15
Core/Db/Conditions: Add new condition targets for:
QAston
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-11
Fixed build
Subv
2012-02-11
Fixed codestyle from last commit
Subv
2012-02-11
Core/Conditions: Allow to set SAI conditions to both the invoker and the obje...
Subv
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