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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2012-04-19Fixed buildSubv
2012-04-19Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE t...Subv
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-18Core/Scripts: Added possibility to remove phase setting from EventMap and an ...Shauren
2012-04-14Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAIShauren
2012-04-14Core/Scripts: Added support for creating custom GameObjectAI classes, similar...Shauren
2012-04-12Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method ...kaelima
2012-04-11couple wrong return typesfaramir118
2012-04-09Core/Scripts: Remove some unnecessary creature/player casts in scripts and do...kaelima
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Shared: Move container functions to shared project under Trinity::Contai...Machiavelli
2012-04-06PeAI updateMrSmite
2012-04-05Core/SmartScript: Fixed crashes with stored target listsShauren
2012-04-05Core/SAI: Added a new event flag to allow events to NOT reset when the creatu...Subv
2012-04-01Core/Script: Code style and some rewriting.Gyx
2012-03-29Core/DBLayer: Even more types fixes...Nay
2012-03-29Core/Game: Code style.Gyx
2012-03-28Merge pull request #5918 from GyxTom/masterShocker
2012-03-29Core/AI: Fix some wannabe-invinceable typos here and there...click
2012-03-28Core/Scripts: Fix invincibility hp level for smart scripts.kandera
2012-03-28Core/Game: Code style again.Gyx
2012-03-28Core/Game: Code style.Gyx
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 4)Nay
2012-03-27Core/DBLayer: Correct few more wrong read types (No. 1)Nay
2012-03-24Core: Add proper cleanup at exit for smart script waypoints and instance enco...Shauren
2012-03-21Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POSSubv
2012-03-19Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetLi...Shauren
2012-03-16Merge pull request #5743 from MrSmite/PetAI_2Shocker
2012-03-16Pet UI - Fix for "Attack" continues to flash after combat endMrSmite
2012-03-16Fix for pets moving from stay during combatMrSmite
2012-03-12Core/Units:Machiavelli
2012-03-11R.I.P SimpleAINay
2012-03-10Core/DBC: Remove store getters (useless since we don't have scripts as extern...Shauren
2012-03-03Core/SAI: SMART_ACTION_MOVE_TO_POS will now have param1 as PointId. This mean...Discover-
2012-03-02Core/Misc: Remove redundant implicit template types in some std::make_pair ca...Subv
2012-03-01Core: Fixed compile without PCHShauren
2012-03-01Core/CreatureTextMgr: Added support for creature_text localizationShauren
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-02-27Core: Minor cleanup in ObjectMgr and warning fixesSpp
2012-02-23Core: Random cleanup + compile fixShauren
2012-02-23Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-23Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-18Core/SAI: Implemented SMARTCAST_AURA_NOT_PRESENT as castflag, the spell will ...Subv
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-15Core/Db/Conditions: Add new condition targets for:QAston
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-11Fixed buildSubv
2012-02-11Fixed codestyle from last commitSubv
2012-02-11Core/Conditions: Allow to set SAI conditions to both the invoker and the obje...Subv