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Author
2019-05-15
Core/AI: couple movement related corrections in FollowerAI
ccrs
2019-05-15
Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAI
ccrs
2019-05-15
Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...
ccrs
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: silence a freaking annoying VS IntelliSense warning
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-05-10
Core/Spells: Return CheckCast result from CastSpell (#23236)
brotalnia
2019-05-05
Core/Vehicles: Fix accessories disappearing on reset
jackpoz
2019-05-04
Remove Deprecated code
Killyana
2019-04-28
Core/Misc: standarize a couple logs
ccrs
2019-04-27
Core/Scripts: Rename recent GameObject spell overloads to fix GCC warnings
jackpoz
2019-04-25
Core: Restore reset in EscortAI::InitializeAI (#23197)
Killyana
2019-04-17
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-04-17
Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATIC
Aokromes
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-13
Core/SAI: Fix Move to position and Set run if used after a waypoint
Killyana
2019-03-13
Core/SAI: Fix the respawn event for GameObjects (#23112)
Killyana
2019-02-08
Core/Misc: Add categories to 3 logs
Aokromes
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-10-27
Core/Spells: Warning fix
Shauren
2018-10-04
Fix non-PCH build.
Gacko
2018-09-21
Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...
jackpoz
2018-09-21
Core/SAI: Add a 4th target parameter to SAI
jackpoz
2018-09-12
Core\Misc: create CommonHelpers and move a couple definitions from PlayerAI i...
ccrs
2018-09-10
Core/EscortAI: initialize run state before filling waypoints (PR #22416)
Ovah
2018-08-28
Core/Unit: Some charm fixes:
Treeston
2018-08-23
indent + header fix
Treeston
2018-08-23
wops (042f551 follow-up)
Treeston
2018-08-23
missing base class forward, 042f551 follow-up
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-22
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer u...
Treeston
2018-08-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2018-08-20
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...
Treeston
2018-08-19
Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ...
Treeston
2018-08-19
DBError follow-ups:
Treeston
2018-08-19
Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...
Treeston
2018-08-10
AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAS...
Treeston
2018-08-06
AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (sam...
Treeston
2018-07-18
Core/PassiveAI: Fix an incorrect check that was inducing evade spam with crit...
Treeston
2018-06-26
Core/AI: Add a new LeavingWorld AI hook
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-23
Core/Movement: use helpers for validation
ccrs
2018-04-23
Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
Shauren
2018-04-19
Core/Misc: movement header cleanup
ccrs
2018-04-14
Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008c
Shauren
2018-04-14
Core/SAI: Allow movements for creature using castflag 64 when silenced
Killyana
2018-04-14
Core/SmartAI: Remove PauseMovement on AttackStart
Killyana
2018-04-11
Core/SAI: Reserve SMART_ACTION 16 for 4.3.4 or higher scripts
Aokromes
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
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