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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2019-05-15Core/AI: couple movement related corrections in FollowerAIccrs
2019-05-15Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2019-05-15Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-05-10Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2019-05-05Core/Vehicles: Fix accessories disappearing on resetjackpoz
2019-05-04Remove Deprecated codeKillyana
2019-04-28Core/Misc: standarize a couple logsccrs
2019-04-27Core/Scripts: Rename recent GameObject spell overloads to fix GCC warningsjackpoz
2019-04-25Core: Restore reset in EscortAI::InitializeAI (#23197)Killyana
2019-04-17Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATICAokromes
2019-04-17Core/SmartScripts: Reserve SMART_ACTION_PLAY_CINEMATICAokromes
2019-03-31Core/Misc: Fix GCC 8 warningsjackpoz
2019-03-13Core/SAI: Fix Move to position and Set run if used after a waypointKillyana
2019-03-13Core/SAI: Fix the respawn event for GameObjects (#23112)Killyana
2019-02-08Core/Misc: Add categories to 3 logsAokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-10-27Core/Spells: Warning fixShauren
2018-10-04Fix non-PCH build.Gacko
2018-09-21Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...jackpoz
2018-09-21Core/SAI: Add a 4th target parameter to SAIjackpoz
2018-09-12Core\Misc: create CommonHelpers and move a couple definitions from PlayerAI i...ccrs
2018-09-10Core/EscortAI: initialize run state before filling waypoints (PR #22416)Ovah
2018-08-28Core/Unit: Some charm fixes:Treeston
2018-08-23indent + header fixTreeston
2018-08-23wops (042f551 follow-up)Treeston
2018-08-23missing base class forward, 042f551 follow-upTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer u...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-20Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2018-08-19Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ...Treeston
2018-08-19DBError follow-ups:Treeston
2018-08-19Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...Treeston
2018-08-10AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAS...Treeston
2018-08-06AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (sam...Treeston
2018-07-18Core/PassiveAI: Fix an incorrect check that was inducing evade spam with crit...Treeston
2018-06-26Core/AI: Add a new LeavingWorld AI hookTreeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamedShauren
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-14Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008cShauren
2018-04-14Core/SAI: Allow movements for creature using castflag 64 when silencedKillyana
2018-04-14Core/SmartAI: Remove PauseMovement on AttackStartKillyana
2018-04-11Core/SAI: Reserve SMART_ACTION 16 for 4.3.4 or higher scriptsAokromes
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston