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Author
2016-09-26
[3.3.5] Azjol-Nerub rewrite
Treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-14
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...
SnapperRy
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-09
Derp. Build fix.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2016-09-05
Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)
ariel-
2016-09-03
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-09-02
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
treeston
2016-09-02
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-31
Fix dynamic build.
treeston
2016-08-28
Last one. For real. Please. (Build fix #5).
treeston
2016-08-28
....right, I actually went through a full rebuild now just to make sure it wo...
treeston
2016-08-28
Build fix. Again. Oops.
treeston
2016-08-28
You saw nothing (build fix).
treeston
2016-08-28
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2016-08-25
Core/PlayerAI: Fix dynamic build linking
ariel-
2016-08-24
Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634)
treeston
2016-08-23
Core/SmartAI: fix warning reported by VS2015
ariel-
2016-08-24
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...
SnapperRy
2016-08-23
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...
SnapperRy
2016-08-21
Scripts/Naxxramas: Full Kel'thuzad rework.
treeston
2016-08-19
AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...
treeston
2016-08-19
AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...
treeston
2016-08-19
AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).
treeston
2016-08-19
Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...
treeston
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-05
Scripts/SmartAI: Some clean-up work:
treeston
2016-08-04
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-19
Core/UnitAI: Removed unneccessary null checks in SpellTargetSelector. CID 135...
ForesterDev
2016-07-18
Core/UnitAI: #17309 follow-up (#17608)
ccrs
2016-07-18
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2016-07-17
Core/UnitAI: SelectTarget correction (#17309)
ccrs
2016-07-15
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...
SnapperRy
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
2016-06-14
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...
ariel-
2016-06-09
Merge pull request #17281 from SnapperRy/delay_flee_for_assist
mik1893
2016-06-04
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
Snapper
2016-06-04
AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...
treeston
2016-06-03
AI/PlayerAI: Fix potential edge case crash.
treeston
2016-06-02
Merge pull request #17259 from SnapperRy/smart_ai
jackpoz
2016-06-01
Build fix for horrendous, outdated, non-standards-compliant compilers. Such a...
treeston
2016-06-01
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
Snapper
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