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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2016-09-26[3.3.5] Azjol-Nerub rewriteTreeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-14Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...SnapperRy
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-09-09Derp. Build fix.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2016-09-05Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)ariel-
2016-09-03Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-09-02Core/SmartScripts: Add missing break, 5f43e7b follow-up.treeston
2016-09-02Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.treeston
2016-08-31Replace a leftover const char* with a std::string const&.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-08-31Fix dynamic build.treeston
2016-08-28Last one. For real. Please. (Build fix #5).treeston
2016-08-28....right, I actually went through a full rebuild now just to make sure it wo...treeston
2016-08-28Build fix. Again. Oops.treeston
2016-08-28You saw nothing (build fix).treeston
2016-08-28Creature/Gossip: offer replacement functions for the existing preprocessor go...treeston
2016-08-25Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2016-08-25Core/PlayerAI: Fix dynamic build linkingariel-
2016-08-24Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634)treeston
2016-08-23Core/SmartAI: fix warning reported by VS2015ariel-
2016-08-24Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...SnapperRy
2016-08-23Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2016-08-21Scripts/Naxxramas: Full Kel'thuzad rework.treeston
2016-08-19AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...treeston
2016-08-19AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2016-08-19AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).treeston
2016-08-19Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...treeston
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-08-04ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-19Core/UnitAI: Removed unneccessary null checks in SpellTargetSelector. CID 135...ForesterDev
2016-07-18Core/UnitAI: #17309 follow-up (#17608)ccrs
2016-07-18Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2016-07-17Core/UnitAI: SelectTarget correction (#17309)ccrs
2016-07-15Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...SnapperRy
2016-07-09Core/Units: Fixed autoattack rangeShauren
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-06-14Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...ariel-
2016-06-09Merge pull request #17281 from SnapperRy/delay_flee_for_assistmik1893
2016-06-04Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.Snapper
2016-06-04AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...treeston
2016-06-03AI/PlayerAI: Fix potential edge case crash.treeston
2016-06-02Merge pull request #17259 from SnapperRy/smart_aijackpoz
2016-06-01Build fix for horrendous, outdated, non-standards-compliant compilers. Such a...treeston
2016-06-01Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.Snapper