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Author
2016-10-20
Core/AI: initial support for monster sparring (#17673)
Manuel Carrasco
2016-07-13
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-12
Core/AI: Add better support for tracking DynObjs (#17562)
Krudor
2016-07-10
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-09
Build fix
Shauren
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-06-13
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-06-09
Core/Players: Updated talent specializations
Shauren
2016-05-26
Core/GameObjects: Add isUse parameter to GossipHello for distinction between ...
Shocker
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
Shauren
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
Shauren
2016-05-10
Core/Game: Remove some unnecessary export macros
Naios
2016-04-28
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-28
Core/Misc: Fix issues reported by static analysis
jackpoz
2016-04-23
Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...
lafoniz
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-09
Entities/Pet: Finally fix pets spamming Blood Pact/Fel Intelligence in some s...
treeston
2016-04-09
Core: Remove whitespaces
Vincent-Michael
2016-04-09
Merge branch 'Golrag-sindragosa_ice_tomb_target' into 3.3.5
Shauren
2016-04-08
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...
treeston
2016-04-08
Merge pull request #16523 from tkrokli/smart_action_set_corpse_delay
MitchesD
2016-04-08
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
treeston
2016-04-08
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-04-08
Core/Misc: Fix header
Aokromes
2016-04-08
Core/PlayerAI: 6.x specific spec checks
Shauren
2016-04-08
build fix
treeston
2016-04-08
Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...
treeston
2016-04-08
Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.
treeston
2016-04-08
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston
2016-04-08
I don't like drycoding. It's coarse and rough and irritating and it gets ever...
treeston
2016-04-08
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-04-08
Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)
treeston
2016-04-05
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-04-05
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-04-05
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-04-02
Build fixes
Shauren
2016-04-02
Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92
DDuarte
2016-04-02
Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUND
DDuarte
2016-04-02
Core/SAI: added SMART_ACTION_RANDOM_SOUND
Lopfest
2016-03-29
Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)
treeston
2016-03-24
Core/AI Remove Reset() call from JustRespawned() hook
sirikfoll
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
treeston
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-03-19
CMake: Use inherited dependencies in scripts
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-09
Merge pull request #15140 from RelevantJesse/6.x
Shauren
2016-02-02
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-15
Core/Unit: Add Unit::KillSelf() overload
jackpoz
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