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Author
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-20
Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)
Regigicas
2021-12-19
Core/Scripts: Add missing implementation for samePhase argument of ScriptedAI...
Shauren
2021-12-19
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2021-12-19
Core/Creature: Clear creature focus after an evade
Killyana
2021-12-19
Core/AI: Fix creatures not updating their target properly once engaged
Killyana
2021-12-19
Creature/AI: Reset CoolDowns on evade
Killyana
2021-12-19
Core/Creatures: Fixed crash when guards get killed by periodic auras whose ca...
Shauren
2021-12-19
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2021-12-19
Fixed pets repositioning themselves after every cast (#23923)
Ovah
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: add missing public tag & correct alignment
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2021-12-18
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-18
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
Core/PetAI: Change an assert to a TC_LOG_ERROR
Giacomo Pozzoni
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-17
Core/AI: PetAI now properly signals engagement state. Closes #23640.
Treeston
2021-12-17
oops, that wasn't supposed to remain there (0e7c66c follow-up)
Treeston
2021-12-17
Core/AI: No longer override chase movement with follow movement if the creatu...
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...
ccrs
2021-12-16
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
ccrs
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Misc: some corrections after recent merges
ccrs
2021-12-13
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...
Wyrserth
2021-12-13
Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)
Wyrserth
2021-12-13
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...
Wyrserth
2021-12-13
Core/AI: Actually accurately reproduce the logic from before 8499434 that det...
Treeston
2021-12-13
Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creat...
Wyrserth
2021-12-12
Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...
Shauren
2021-12-12
Core/AI: remove extra empty line
ccrs
2021-12-12
Core/AI: minimize further undesired behaviours (e3e4b97 followup)
ccrs
2021-12-12
AI/TotemAI: Tell Shaman Totems to stay put and stop moving. Closes #23498.
Treeston
2021-12-12
AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::Ju...
Treeston
2021-12-12
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2021-12-11
Core/SAI: allow to start waypoint movement for a creature that is in combat. ...
Wyrserth
2021-12-11
Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SM...
Wyrserth
2021-12-11
Core/SAI: don't allow to start a new SAI actionlist while the entity is alrea...
Wyrserth
2021-12-11
Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
jackpoz
2021-12-10
Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...
Wyrserth
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