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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2017-03-11Update SmartScriptMgr.hAokromes
2017-03-06Core/Creatures: disabled "automatic" monster sparringariel-
2017-03-05Core/SmartAI: Allow scripting GameObjects by spawn id tooariel-
2017-02-28Core/Entities: spawned movementtype should override template movementtypeariel-
2017-02-21Core/Misc Remove Tabs and Whitespaces (#19179)Gustavo
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2017-02-06Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tickariel-
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-02-04Core/Pets: Fixed flashing pet attack button (#18906)xinef1
2017-01-27Properly clear focused target on evade (#18992)xinef1
2017-01-24Core/EscortAI: fix invalid iterator dereferenceariel-
2017-01-21Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2017-01-21Core/Units: Drop hostile world references that are out of our sight (fixes co...xinef1
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-06cb634e6fba followupccrs
2017-01-02Update Copyright notice for 2017 in 4 more filestkrokli
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-27TabsKittnz
2016-12-27Core/SmartScript: update ACTION_GO_SET_GO_STATEKittnz
2016-12-13Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...ariel-
2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-12-01Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5ariel-
2016-11-28Core/Pets: Pet Attack Distanceccrs
2016-11-27Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2016-10-29Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.SnapperRy
2016-10-26Core/SAI: remove wrong DB errors.SnapperRy
2016-10-15Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2016-10-15Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...treeston
2016-10-15Core/AI: initial support for monster sparring (#17673)ariel-
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-
2016-10-13Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2016-10-10Core/SmartAI: There's a function for thatariel-
2016-10-10Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
2016-09-26[3.3.5] Azjol-Nerub rewriteTreeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-14Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...SnapperRy
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-09-09Derp. Build fix.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2016-09-05Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)ariel-
2016-09-03Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-09-02Core/SmartScripts: Add missing break, 5f43e7b follow-up.treeston
2016-09-02Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.treeston
2016-08-31Replace a leftover const char* with a std::string const&.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston