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Author
2017-03-11
Update SmartScriptMgr.h
Aokromes
2017-03-06
Core/Creatures: disabled "automatic" monster sparring
ariel-
2017-03-05
Core/SmartAI: Allow scripting GameObjects by spawn id too
ariel-
2017-02-28
Core/Entities: spawned movementtype should override template movementtype
ariel-
2017-02-21
Core/Misc Remove Tabs and Whitespaces (#19179)
Gustavo
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-06
Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tick
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-02-04
Core/Pets: Fixed flashing pet attack button (#18906)
xinef1
2017-01-27
Properly clear focused target on evade (#18992)
xinef1
2017-01-24
Core/EscortAI: fix invalid iterator dereference
ariel-
2017-01-21
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2017-01-21
Core/Units: Drop hostile world references that are out of our sight (fixes co...
xinef1
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-06
cb634e6fba followup
ccrs
2017-01-02
Update Copyright notice for 2017 in 4 more files
tkrokli
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-27
Tabs
Kittnz
2016-12-27
Core/SmartScript: update ACTION_GO_SET_GO_STATE
Kittnz
2016-12-13
Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...
ariel-
2016-12-02
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2016-12-01
Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5
ariel-
2016-11-28
Core/Pets: Pet Attack Distance
ccrs
2016-11-27
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-10-29
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
SnapperRy
2016-10-26
Core/SAI: remove wrong DB errors.
SnapperRy
2016-10-15
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2016-10-15
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2016-10-15
Core/AI: initial support for monster sparring (#17673)
ariel-
2016-10-14
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2016-10-14
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2016-10-13
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2016-10-10
Core/SmartAI: There's a function for that
ariel-
2016-10-10
Core/SAI: don't reset event phase when npc evades/resets.
SnapperRy
2016-09-26
[3.3.5] Azjol-Nerub rewrite
Treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-14
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...
SnapperRy
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-09
Derp. Build fix.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2016-09-05
Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)
ariel-
2016-09-03
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-09-02
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
treeston
2016-09-02
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
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