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path: root/src/server/game/AI
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2016-06-13Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-06-09Core/Players: Updated talent specializationsShauren
2016-05-26Core/GameObjects: Add isUse parameter to GossipHello for distinction between ...Shocker
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20994Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20810Shauren
2016-05-10Core/Game: Remove some unnecessary export macrosNaios
2016-04-28Merge pull request #16503 from Rushor/evadingRushor
2016-04-28Core/Misc: Fix issues reported by static analysisjackpoz
2016-04-23Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...lafoniz
2016-04-16Core: Removed WhitespacesVincent-Michael
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-09Entities/Pet: Finally fix pets spamming Blood Pact/Fel Intelligence in some s...treeston
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-09Merge branch 'Golrag-sindragosa_ice_tomb_target' into 3.3.5Shauren
2016-04-08Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...treeston
2016-04-08Merge pull request #16523 from tkrokli/smart_action_set_corpse_delayMitchesD
2016-04-08Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-04-08Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-04-08Core/Misc: Fix headerAokromes
2016-04-08Core/PlayerAI: 6.x specific spec checksShauren
2016-04-08build fixtreeston
2016-04-08Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...treeston
2016-04-08Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.treeston
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-04-08I don't like drycoding. It's coarse and rough and irritating and it gets ever...treeston
2016-04-08Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-04-08Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)treeston
2016-04-05Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-04-05Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....treeston
2016-04-05AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-04-02Build fixesShauren
2016-04-02Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92DDuarte
2016-04-02Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUNDDDuarte
2016-04-02Core/SAI: added SMART_ACTION_RANDOM_SOUNDLopfest
2016-03-29Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)treeston
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-03-19CMake: Use inherited dependencies in scriptsNaios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-09Merge pull request #15140 from RelevantJesse/6.xShauren
2016-02-02Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-15Core/Unit: Add Unit::KillSelf() overloadjackpoz
2016-01-15Core/Quest: Fix issues reported by static analysisjackpoz
2016-01-15Core/Misc: fix warning and misc codestyle fixesMitchesD
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-09Merge pull request #15022 from robinsch/GOdespawnKillyana
2015-11-01Core/AI: Cleanup in CreatureAISelectorNaios
2015-11-01Core/AI: Convert the hardcoded variadic RAND functions into one C++11 variadi...Naios