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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2017-02-19Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-02-19Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)treeston
2017-02-19Fix non-PCH build.Gacko
2017-02-19Core/Creatures: Implemented all creature equipment modifiersShauren
2017-02-18Replace a leftover const char* with a std::string const&.treeston
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-02-18Fix dynamic build.treeston
2017-02-18Creature/Gossip: offer replacement functions for the existing preprocessor go...treeston
2017-02-18Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2017-02-18Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634)treeston
2017-02-18Core/SmartAI: fix warning reported by VS2015ariel-
2017-02-18Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summ...SnapperRy
2017-02-18Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2017-02-12AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open que...treeston
2017-02-12AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2017-02-12AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).treeston
2017-02-12Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the...treeston
2017-02-11Core/Logs: Fine tunning some logsAokromes
2017-02-11Scripts/SmartAI: Some clean-up work:treeston
2017-02-11ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2017-02-11Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2017-02-11Core/UnitAI: Removed unneccessary null checks in SpellTargetSelector. CID 135...ForesterDev
2017-02-05Core/UnitAI: #17309 follow-up (#17608)ccrs
2017-02-05Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2017-02-05Core/UnitAI: SelectTarget correction (#17309)ccrs
2017-02-05Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...SnapperRy
2017-02-05Entities/Creature: Add some more std::chrono overloadstreeston
2017-01-29DB/Quest: fix availability for some questsAokromes
2017-01-29Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...ariel-
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-12Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.Snapper
2017-01-12AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...treeston
2017-01-12AI/PlayerAI: Fix potential edge case crash.treeston
2017-01-12Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.Snapper
2017-01-11AI/PlayerAI: Code style cleanup.treeston
2017-01-11AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2017-01-09Core: updated creature type flags enum (#17128)ForesterDev
2017-01-08Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2017-01-08Core/AI: Add DoCastSelf helper.treeston
2017-01-08Creature/CreatureAI:treeston
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-07CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-10-20Core/AI: initial support for monster sparring (#17673)Manuel Carrasco
2016-07-13Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-12Core/AI: Add better support for tracking DynObjs (#17562)Krudor
2016-07-10Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-09Build fixShauren
2016-07-09Core/Units: Fixed autoattack rangeShauren