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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2024-12-31Core/Misc: Include cleanup - remove MapUtils.h from Containers.hShauren
2024-12-29Core/Creature: Implement aggro grace period (#30362)ModoX
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-12-28Core/AI: Implemented conversation ai (#30538)ModoX
2024-12-22Core/Objects: Allow more specific checks to include or exclude feign death un...ModoX
2024-12-04Core/SAI: Allow update of disable gravity/root applied via static flags (usin...Meji
2024-11-12Core/Misc: Fix some GCC warningsShauren
2024-11-05Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicle...Meji
2024-10-28Core/SAI: Implemented new action SMART_ACTION_CREDIT_QUEST_OBJECTIVE_TALK_TO ...Meji
2024-10-22Core/SAI: Implemented new event type SMART_EVENT_AREATRIGGER_EXIT (88) (#30367)Meji
2024-08-15Core/SAI: Implemented new action SMART_ACTION_COMPLETE_QUEST (#30048)11.0.0.56008Meji
2024-06-29Core/Movement: Defined and implemented new spline flag - JumpOrientationFixedShauren
2024-06-21Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-05-29Core/Misc: Remove separate storage for custom messages in exception types and...Antonio Martín Berti
2024-05-03Core/Creatures: Allow profession tools to be used as equipment (#29915)Meji
2024-04-28Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...Ovahlord
2024-04-21Core/Movement: Implemented alternative method of smoothing waypoint paths (se...Shauren
2024-04-19Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw int...Shauren
2024-04-14Core/SAI: Implement waiting for actions on action list to finish before conti...Shauren
2024-04-11Core/SAI: Added support for StringIds to creature and gameobject targets (#29...Meji
2024-04-03Fix codestyleShauren
2024-04-03Core/SAI: Allow gameobjects to be targeted by spell castsShauren
2024-03-12Core/SmartAI: Load paths by their id now that SAI doesn't use a separate data...Shauren
2024-02-27Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTOREShauren
2024-02-22Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...Shauren
2024-02-15Core/SAI: Fixed SMART_ACTION_MOVE_TO_POS and SMART_ACTION_JUMP_TO_POS using t...Shauren
2024-01-16Core/Units: moved CharmInfo class and its definitions into a own file (#29583)Ovahlord
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-12-31Core/Misc: Fixed a bunch of uninitialized class fieldsShauren
2023-12-30Core/AreaTriggers: Refactor (#29500)Meji
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-11-05Core/AI: Move ArcherAI to individual creature script (#29383)ModoX
2023-10-30Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)Meji
2023-10-22Core/Map: Implement several difficulty getters (#29370)Teleqraph
2023-10-06Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...Shauren
2023-08-27Core/Scripts: Add multiple "Pass parameters between AI" methods on AreaTriggerAITraesh
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-08-07Core/Misc: Reduce number of player spec hardcoded checksShauren
2023-07-24Core/AI: Implemented OnHealthDepleted hook (#29134)Traesh
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-07-16Core/Units: Allow autoattack if channelling with SPELL_ATTR5_ALLOW_ACTIONS_DU...Traesh
2023-07-12Core: Update to 10.1.5Shauren
2023-07-09Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)Meji
2023-06-24Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate scriptShauren
2023-06-24Core/SAI: Fixed event SMART_EVENT_WAYPOINT_ENDED (#29025)Meji
2023-06-10Core/Quests: Quest flag fixupsShauren
2023-06-08Core/Scripts: Added const to GetDialogStatus functionsHuangStomach
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX