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Author
2021-12-17
oops, that wasn't supposed to remain there (0e7c66c follow-up)
Treeston
2021-12-17
Core/AI: No longer override chase movement with follow movement if the creatu...
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...
ccrs
2021-12-16
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
ccrs
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Misc: some corrections after recent merges
ccrs
2021-12-13
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...
Wyrserth
2021-12-13
Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)
Wyrserth
2021-12-13
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...
Wyrserth
2021-12-13
Core/AI: Actually accurately reproduce the logic from before 8499434 that det...
Treeston
2021-12-13
Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creat...
Wyrserth
2021-12-12
Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...
Shauren
2021-12-12
Core/AI: remove extra empty line
ccrs
2021-12-12
Core/AI: minimize further undesired behaviours (e3e4b97 followup)
ccrs
2021-12-12
AI/TotemAI: Tell Shaman Totems to stay put and stop moving. Closes #23498.
Treeston
2021-12-12
AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::Ju...
Treeston
2021-12-12
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2021-12-11
Core/SAI: allow to start waypoint movement for a creature that is in combat. ...
Wyrserth
2021-12-11
Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SM...
Wyrserth
2021-12-11
Core/SAI: don't allow to start a new SAI actionlist while the entity is alrea...
Wyrserth
2021-12-11
Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
jackpoz
2021-12-10
Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...
Wyrserth
2021-12-09
Core/Misc: Fix static analysis issues
Giacomo Pozzoni
2021-12-08
Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLO
jackpoz
2021-12-07
Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...
jackpoz
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-12-06
Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
jackpoz
2021-12-05
Core/PetAI: apply some movement related corrections
ccrs
2021-12-05
Core/AI: PetAI method reordering
ccrs
2021-12-05
Core/PetAI: apply some movement related corrections
ccrs
2021-12-05
Core/PlayerAI: apply some movement related corrections
ccrs
2021-12-05
Core/Misc: remove incorrect ClearUnitState calls related to movement
ccrs
2021-12-05
Core/AI: couple movement related corrections in FollowerAI
ccrs
2021-12-05
Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAI
ccrs
2021-12-05
Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...
ccrs
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-12-05
Core/Spells: Return CheckCast result from CastSpell (#23236)
brotalnia
2021-12-04
Core/SAI: Fixed crash when using SMART_TARGET_CLOSEST_* in areatrigger smart ...
Meji
2021-12-03
Core/Vehicles: Fix accessories disappearing on reset
jackpoz
2021-12-03
Remove Deprecated code
Killyana
2021-12-02
Core/Misc: standarize a couple logs
ccrs
2021-12-02
Core/Scripts: Rename recent GameObject spell overloads to fix GCC warnings
jackpoz
2021-12-02
Core: Restore reset in EscortAI::InitializeAI (#23197)
Killyana
2021-11-30
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
Aokromes
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