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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2021-12-17oops, that wasn't supposed to remain there (0e7c66c follow-up)Treeston
2021-12-17Core/AI: No longer override chase movement with follow movement if the creatu...Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-16Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...ccrs
2021-12-16Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()ccrs
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-13Entities/Player: Clean up client control handling behavior around possession....Treeston
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Misc: some corrections after recent mergesccrs
2021-12-13Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...Wyrserth
2021-12-13Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)Wyrserth
2021-12-13Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...Wyrserth
2021-12-13Core/AI: Actually accurately reproduce the logic from before 8499434 that det...Treeston
2021-12-13Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creat...Wyrserth
2021-12-12Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...Shauren
2021-12-12Core/AI: remove extra empty lineccrs
2021-12-12Core/AI: minimize further undesired behaviours (e3e4b97 followup)ccrs
2021-12-12AI/TotemAI: Tell Shaman Totems to stay put and stop moving. Closes #23498.Treeston
2021-12-12AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-12AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::Ju...Treeston
2021-12-12Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...Treeston
2021-12-11Core/SAI: allow to start waypoint movement for a creature that is in combat. ...Wyrserth
2021-12-11Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SM...Wyrserth
2021-12-11Core/SAI: don't allow to start a new SAI actionlist while the entity is alrea...Wyrserth
2021-12-11Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCTjackpoz
2021-12-10Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...Wyrserth
2021-12-09Core/Misc: Fix static analysis issuesGiacomo Pozzoni
2021-12-08Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLOjackpoz
2021-12-07Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...jackpoz
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-06Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNEDjackpoz
2021-12-05Core/PetAI: apply some movement related correctionsccrs
2021-12-05Core/AI: PetAI method reorderingccrs
2021-12-05Core/PetAI: apply some movement related correctionsccrs
2021-12-05Core/PlayerAI: apply some movement related correctionsccrs
2021-12-05Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2021-12-05Core/AI: couple movement related corrections in FollowerAIccrs
2021-12-05Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2021-12-05Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: variable naming standarizationccrs
2021-12-05Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2021-12-04Core/SAI: Fixed crash when using SMART_TARGET_CLOSEST_* in areatrigger smart ...Meji
2021-12-03Core/Vehicles: Fix accessories disappearing on resetjackpoz
2021-12-03Remove Deprecated codeKillyana
2021-12-02Core/Misc: standarize a couple logsccrs
2021-12-02Core/Scripts: Rename recent GameObject spell overloads to fix GCC warningsjackpoz
2021-12-02Core: Restore reset in EscortAI::InitializeAI (#23197)Killyana
2021-11-30Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATICAokromes