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Battlegrounds
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Commit message (
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Author
2024-12-31
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Shauren
2024-09-14
Scripts/Battlegrounds: Implement Silvershard mines (#30120)
Jeremy
2024-08-02
Core/DataStores: Updated to 11.0.0
Shauren
2024-05-25
Core/Players: Extended world_safe_locs with transport guid - this allows tele...
Golrag
2024-05-12
Core/Criteria: Implemented CriteriaType ParticipateInArena (#29973)
Antonio MartÃn Berti
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-24
Core/Players: Slightly improve neutral player faction support
Shauren
2024-03-13
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-02-26
Core/Battlegrounds: Isle of Conquest Rework (#29687)
Jeremy
2024-02-23
Core/Battlegrounds: Move some areatrigger handling to scripts (#29700)
Jeremy
2024-01-27
Core/Battlegrounds: Strand of the Ancients Rework (#29576)
Jeremy
2024-01-27
Core/Battlegrounds: Added OnMapSet hook
Jeremy
2024-01-25
Core/PacketIO: Handle QueryCountdownTimer (#29539)
Jeremy
2024-01-01
Core/Battlegrounds: Rework Alterac Valley (#29530)
Jeremy
2024-01-01
Core/Unit: Restore function of HandleKillPlayer after bf107e0581c58f767b21f15...
ModoX
2024-01-01
Core/Battleground: Changed HandleKillUnit hook to accept any Unit* as killer
Jeremy
2024-01-01
Core/Battleground: Moved DoAction hook to ZoneScript
Jeremy
2023-12-30
Core/AreaTriggers: Refactor (#29500)
Meji
2023-12-29
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead...
Jeremy
2023-12-12
Core/Battleground: Rework BattlegroundScore (#29438)
Jeremy
2023-10-12
Core/Battlegrounds: Rework Eye of the Storm (#29351)
Jeremy
2023-10-03
Core/GameObject: Implement ControlZone gameobject type (#29320)
Jeremy
2023-09-25
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
Shauren
2023-09-03
Core/Auras: Defined and implemented new aura interrupt flags
Shauren
2023-08-29
Core/Battlegrounds: Implemented BfA Warsong Gulch (#29247)
Jeremy
2023-08-26
Core/Battlegrounds: Rework queues (#29200)
Jeremy
2023-08-24
Core/Misc: Modernize comparison operators
Shauren
2023-08-23
Core/Arena: Correctly update the stats of the members of each team when the w...
Gildor
2023-08-07
Core/Misc: Turn ChrSpecialization into enum class
Shauren
2023-07-30
Battlegrounds/Buffs: Rework using areatriggers (#29171)
Jeremy
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-07-12
Core: Update to 10.1.5
Shauren
2023-07-05
Core/Battlegrounds: Implement Arathi Basin from Battle for Azeroth (#28369)
Jeremy
2023-06-08
Core/Spells: Always remove spell target from transport on teleport spells if ...
Shauren
2023-05-13
Core/Battlegrounds: Correct distance check in HandleAreaSpiritHealerQueryOpco...
DeadMouse
2023-05-09
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respectiv...
Jeremy
2023-05-06
Core/Auras: Implement SpellAuraInterruptFlags2::EndOfEncounter (#28939)
Teleqraph
2023-05-06
Core/Auras: Implement SpellAuraInterruptFlags2::StartOfEncounter (#28938)
Teleqraph
2023-05-06
Core/Auras: Implement SpellAuraInterruptFlags2::LeaveArenaOrBattleground (#28...
Teleqraph
2023-04-06
Core/Misc: Modernize code a bit by replacing std::tie with either structured ...
Shauren
2023-02-09
Core/Battlegrounds: Prevent end Arena when a dead player logout (#28766)
Gildor
2023-01-15
Core/Battlegrounds: Unload all grids before destroying battleground object
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-07
Core/Misc: Include cleanup, 2023 edition
Shauren
2023-01-01
Core/Misc: Fixed deprecation warnings for c++20
Shauren
2022-12-20
Core/Battlegrounds: Made Battleground inherit ZoneScript
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-09-14
Core/Battlegrounds: Corrected unit of PLAYER_POSITION_UPDATE_INTERVAL, should...
Gosha
2022-09-05
Core/Battlegrounds: Capture flag immediately when standing on capture point a...
Gildor
2022-09-05
Core/Battlegrounds: Capture flags immediately when standing on capture point ...
CoderKane
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