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Combat
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ThreatManager.cpp
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Commit message (
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Author
2018-09-09
Core/Threat: Properly sequence checking offline state _after_ adding the refe...
Treeston
2018-09-08
Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and...
Treeston
2018-08-29
Core/Threat: Fear no longer suppresses threat. All confuse effects now suppre...
Treeston
2018-08-28
Core/Entities: Fixed an issue where creatures would not properly assist forma...
Treeston
2018-08-27
Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed
Treeston
2018-08-27
Core/Threat: Further tweak to assist threat, all CC now prevents assist threa...
Treeston
2018-08-27
Core/Threat: Threat system adjustments:
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-05-05
Core/Thread: Fix crash added in fd33b1cd02a1c69fc78f47f079eadc43c331d054
jackpoz
2018-05-04
Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....
Treeston
2018-05-04
Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.
Treeston
2018-05-04
1b7ec4b follow-up
Treeston
2018-05-04
Core/Threat: Fix taunt behavior in some edge cases
Treeston
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-02-26
Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boo...
Treeston
2018-01-29
Combat/Threat: Now set engaged state for all units on offline reference regis...
Treeston
2018-01-25
Misc: assert -> ASSERT
Treeston
2018-01-22
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
ariel-
2018-01-21
Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (...
Treeston
2018-01-21
Core/Threat: Passive creatures now properly become engaged when adding an off...
Treeston
2018-01-15
Core/Threat: Fix a potential crash that would occur in specific edge cases of...
Treeston
2018-01-12
Core/Misc: kill whitespace
ariel-
2018-01-09
3dcd49e v2, slightly cheaper
Treeston
2018-01-09
Core/Threat: fix a potential super edge case iterator invalidation
Treeston
2018-01-06
Core/Threat: only send periodic threat list updates while unit is engaged
Treeston
2018-01-06
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2018-01-06
Core/Combat: some more detailed assertions to possibly shed light on #21187.
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-07-03
Core/Combat: Fixed issues with creatures sometimes entering combat with frien...
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-10-06
Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...
ariel-
2016-10-04
Core/Spells: Implementation of QAston proc system
ariel-
2016-02-22
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-18
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...
Nayd
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-01-22
Core/Spell: convert more spells to SpellScripts
joschiwald
2013-01-14
Core/Misc: Apply codestyle to multiple files
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
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